updated build system
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cmake/libraries/backward_cpp.cmake
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7
cmake/libraries/backward_cpp.cmake
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if(PROJECT_ENABLE_BACKWARD_CPP AND PROJECT_BUILD)
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add_definitions(-DPROJECT_ENABLE_BACKWARD_CPP)
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if(PROJECT_IS_MINGW)
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link_libraries(msvcr90)
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endif()
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endif()
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4509
support/3rd_party/include/backward.hpp
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4509
support/3rd_party/include/backward.hpp
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Load Diff
44
support/3rd_party/src/backward.cpp
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support/3rd_party/src/backward.cpp
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#if defined(PROJECT_ENABLE_BACKWARD_CPP)
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// Pick your poison.
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//
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// On GNU/Linux, you have few choices to get the most out of your stack trace.
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//
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// By default you get:
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// - object filename
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// - function name
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//
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// In order to add:
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// - source filename
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// - line and column numbers
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// - source code snippet (assuming the file is accessible)
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// Install one of the following libraries then uncomment one of the macro (or
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// better, add the detection of the lib and the macro definition in your build
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// system)
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// - apt-get install libdw-dev ...
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// - g++/clang++ -ldw ...
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// #define BACKWARD_HAS_DW 1
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// - apt-get install binutils-dev ...
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// - g++/clang++ -lbfd ...
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// #define BACKWARD_HAS_BFD 1
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// - apt-get install libdwarf-dev ...
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// - g++/clang++ -ldwarf ...
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// #define BACKWARD_HAS_DWARF 1
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// Regardless of the library you choose to read the debug information,
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// for potentially more detailed stack traces you can use libunwind
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// - apt-get install libunwind-dev
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// - g++/clang++ -lunwind
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// #define BACKWARD_HAS_LIBUNWIND 1
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#include "backward.hpp"
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namespace backward {
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backward::SignalHandling sh;
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} // namespace backward
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#endif // defined(PROJECT_ENABLE_BACKWARD_CPP)
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