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C

/**
* @file winfsp/winfsp.h
* WinFsp User Mode API.
*
* In order to use the WinFsp API the user mode file system must include <winfsp/winfsp.h>
* and link with the winfsp_x64.dll (or winfsp_x86.dll) library.
*
* @copyright 2015-2022 Bill Zissimopoulos
*/
/*
* This file is part of WinFsp.
*
* You can redistribute it and/or modify it under the terms of the GNU
* General Public License version 3 as published by the Free Software
* Foundation.
*
* Licensees holding a valid commercial license may use this software
* in accordance with the commercial license agreement provided in
* conjunction with the software. The terms and conditions of any such
* commercial license agreement shall govern, supersede, and render
* ineffective any application of the GPLv3 license to this software,
* notwithstanding of any reference thereto in the software or
* associated repository.
*/
#ifndef WINFSP_WINFSP_H_INCLUDED
#define WINFSP_WINFSP_H_INCLUDED
#define WIN32_NO_STATUS
#include <windows.h>
#undef WIN32_NO_STATUS
#include <winternl.h>
#pragma warning(push)
#pragma warning(disable:4005) /* macro redefinition */
#include <ntstatus.h>
#pragma warning(pop)
#if defined(WINFSP_DLL_INTERNAL)
#define FSP_API __declspec(dllexport)
#else
#define FSP_API __declspec(dllimport)
#endif
#include <winfsp/fsctl.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
* The REPARSE_DATA_BUFFER definitions appear to be missing from the user mode headers.
*/
#if !defined(SYMLINK_FLAG_RELATIVE)
#define SYMLINK_FLAG_RELATIVE 1
#define REPARSE_DATA_BUFFER_HEADER_SIZE FIELD_OFFSET(REPARSE_DATA_BUFFER, GenericReparseBuffer)
typedef struct _REPARSE_DATA_BUFFER
{
ULONG ReparseTag;
USHORT ReparseDataLength;
USHORT Reserved;
union
{
struct
{
USHORT SubstituteNameOffset;
USHORT SubstituteNameLength;
USHORT PrintNameOffset;
USHORT PrintNameLength;
ULONG Flags;
WCHAR PathBuffer[1];
} SymbolicLinkReparseBuffer;
struct
{
USHORT SubstituteNameOffset;
USHORT SubstituteNameLength;
USHORT PrintNameOffset;
USHORT PrintNameLength;
WCHAR PathBuffer[1];
} MountPointReparseBuffer;
struct
{
UCHAR DataBuffer[1];
} GenericReparseBuffer;
} DUMMYUNIONNAME;
} REPARSE_DATA_BUFFER, *PREPARSE_DATA_BUFFER;
#endif
/*
* The FILE_FULL_EA_INFORMATION definitions are missing from the user mode headers.
*/
#if !defined(FILE_NEED_EA)
#define FILE_NEED_EA 0x00000080
#endif
#if !defined(__MINGW32__)
typedef struct _FILE_FULL_EA_INFORMATION
{
ULONG NextEntryOffset;
UCHAR Flags;
UCHAR EaNameLength;
USHORT EaValueLength;
CHAR EaName[1];
} FILE_FULL_EA_INFORMATION, *PFILE_FULL_EA_INFORMATION;
#endif
/**
* @group File System
*
* A user mode file system is a program that uses the WinFsp API to expose a file system to
* Windows. The user mode file system must implement the operations in FSP_FILE_SYSTEM_INTERFACE,
* create a file system object using FspFileSystemCreate and start its dispatcher using
* FspFileSystemStartDispatcher. At that point it will start receiving file system requests on the
* FSP_FILE_SYSTEM_INTERFACE operations.
*/
typedef struct _FSP_FILE_SYSTEM FSP_FILE_SYSTEM;
typedef NTSTATUS FSP_FILE_SYSTEM_OPERATION_GUARD(FSP_FILE_SYSTEM *,
FSP_FSCTL_TRANSACT_REQ *, FSP_FSCTL_TRANSACT_RSP *);
typedef NTSTATUS FSP_FILE_SYSTEM_OPERATION(FSP_FILE_SYSTEM *,
FSP_FSCTL_TRANSACT_REQ *, FSP_FSCTL_TRANSACT_RSP *);
/**
* User mode file system locking strategy.
*
* Two concurrency models are provided:
*
* 1. A fine-grained concurrency model where file system NAMESPACE accesses
* are guarded using an exclusive-shared (read-write) lock. File I/O is not
* guarded and concurrent reads/writes/etc. are possible. [Note that the FSD
* will still apply an exclusive-shared lock PER INDIVIDUAL FILE, but it will
* not limit I/O operations for different files.]
*
* The fine-grained concurrency model applies the exclusive-shared lock as
* follows:
* <ul>
* <li>EXCL: SetVolumeLabel, Flush(Volume),
* Create, Cleanup(Delete), SetInformation(Rename)</li>
* <li>SHRD: GetVolumeInfo, Open, SetInformation(Disposition), ReadDirectory</li>
* <li>NONE: all other operations</li>
* </ul>
*
* 2. A coarse-grained concurrency model where all file system accesses are
* guarded by a mutually exclusive lock.
*
* @see FspFileSystemSetOperationGuardStrategy
*/
typedef enum
{
FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY_FINE = 0,
FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY_COARSE,
} FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY;
enum
{
FspCleanupDelete = 0x01,
FspCleanupSetAllocationSize = 0x02,
FspCleanupSetArchiveBit = 0x10,
FspCleanupSetLastAccessTime = 0x20,
FspCleanupSetLastWriteTime = 0x40,
FspCleanupSetChangeTime = 0x80,
};
/**
* @class FSP_FILE_SYSTEM
* File system interface.
*
* The operations in this interface must be implemented by the user mode
* file system. Not all operations need be implemented. For example,
* a user mode file system that does not wish to support reparse points,
* need not implement the reparse point operations.
*
* Most of the operations accept a FileContext parameter. This parameter
* has different meanings depending on the value of the FSP_FSCTL_VOLUME_PARAMS
* flags UmFileContextIsUserContext2 and UmFileContextIsFullContext.
*
* There are three cases to consider:
* <ul>
* <li>When both of these flags are unset (default), the FileContext parameter
* represents the file node. The file node is a void pointer (or an integer
* that can fit in a pointer) that is used to uniquely identify an open file.
* Opening the same file name should always yield the same file node value
* for as long as the file with that name remains open anywhere in the system.
* </li>
* <li>When the UmFileContextIsUserContext2 is set, the FileContext parameter
* represents the file descriptor. The file descriptor is a void pointer (or
* an integer that can fit in a pointer) that is used to identify an open
* instance of a file. Opening the same file name may yield a different file
* descriptor.
* </li>
* <li>When the UmFileContextIsFullContext is set, the FileContext parameter
* is a pointer to a FSP_FSCTL_TRANSACT_FULL_CONTEXT. This allows a user mode
* file system to access the low-level UserContext and UserContext2 values.
* The UserContext is used to store the file node and the UserContext2 is
* used to store the file descriptor for an open file.
* </li>
* </ul>
*/
typedef struct _FSP_FILE_SYSTEM_INTERFACE
{
/**
* Get volume information.
*
* @param FileSystem
* The file system on which this request is posted.
* @param VolumeInfo [out]
* Pointer to a structure that will receive the volume information on successful return
* from this call.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*GetVolumeInfo)(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_VOLUME_INFO *VolumeInfo);
/**
* Set volume label.
*
* @param FileSystem
* The file system on which this request is posted.
* @param VolumeLabel
* The new label for the volume.
* @param VolumeInfo [out]
* Pointer to a structure that will receive the volume information on successful return
* from this call.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*SetVolumeLabel)(FSP_FILE_SYSTEM *FileSystem,
PWSTR VolumeLabel,
FSP_FSCTL_VOLUME_INFO *VolumeInfo);
/**
* Get file or directory attributes and security descriptor given a file name.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileName
* The name of the file or directory to get the attributes and security descriptor for.
* @param PFileAttributes
* Pointer to a memory location that will receive the file attributes on successful return
* from this call. May be NULL.
*
* If this call returns STATUS_REPARSE, the file system MAY place here the index of the
* first reparse point within FileName. The file system MAY also leave this at its default
* value of 0.
* @param SecurityDescriptor
* Pointer to a buffer that will receive the file security descriptor on successful return
* from this call. May be NULL.
* @param PSecurityDescriptorSize [in,out]
* Pointer to the security descriptor buffer size. On input it contains the size of the
* security descriptor buffer. On output it will contain the actual size of the security
* descriptor copied into the security descriptor buffer. May be NULL.
* @return
* STATUS_SUCCESS, STATUS_REPARSE or error code.
*
* STATUS_REPARSE should be returned by file systems that support reparse points when
* they encounter a FileName that contains reparse points anywhere but the final path
* component.
*/
NTSTATUS (*GetSecurityByName)(FSP_FILE_SYSTEM *FileSystem,
PWSTR FileName, PUINT32 PFileAttributes/* or ReparsePointIndex */,
PSECURITY_DESCRIPTOR SecurityDescriptor, SIZE_T *PSecurityDescriptorSize);
/**
* Create new file or directory.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileName
* The name of the file or directory to be created.
* @param CreateOptions
* Create options for this request. This parameter has the same meaning as the
* CreateOptions parameter of the NtCreateFile API. User mode file systems should typically
* only be concerned with the flag FILE_DIRECTORY_FILE, which is an instruction to create a
* directory rather than a file. Some file systems may also want to pay attention to the
* FILE_NO_INTERMEDIATE_BUFFERING and FILE_WRITE_THROUGH flags, although these are
* typically handled by the FSD component.
* @param GrantedAccess
* Determines the specific access rights that have been granted for this request. Upon
* receiving this call all access checks have been performed and the user mode file system
* need not perform any additional checks. However this parameter may be useful to a user
* mode file system; for example the WinFsp-FUSE layer uses this parameter to determine
* which flags to use in its POSIX open() call.
* @param FileAttributes
* File attributes to apply to the newly created file or directory.
* @param SecurityDescriptor
* Security descriptor to apply to the newly created file or directory. This security
* descriptor will always be in self-relative format. Its length can be retrieved using the
* Windows GetSecurityDescriptorLength API. Will be NULL for named streams.
* @param AllocationSize
* Allocation size for the newly created file.
* @param PFileContext [out]
* Pointer that will receive the file context on successful return from this call.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*Create)(FSP_FILE_SYSTEM *FileSystem,
PWSTR FileName, UINT32 CreateOptions, UINT32 GrantedAccess,
UINT32 FileAttributes, PSECURITY_DESCRIPTOR SecurityDescriptor, UINT64 AllocationSize,
PVOID *PFileContext, FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Open a file or directory.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileName
* The name of the file or directory to be opened.
* @param CreateOptions
* Create options for this request. This parameter has the same meaning as the
* CreateOptions parameter of the NtCreateFile API. User mode file systems typically
* do not need to do anything special with respect to this parameter. Some file systems may
* also want to pay attention to the FILE_NO_INTERMEDIATE_BUFFERING and FILE_WRITE_THROUGH
* flags, although these are typically handled by the FSD component.
* @param GrantedAccess
* Determines the specific access rights that have been granted for this request. Upon
* receiving this call all access checks have been performed and the user mode file system
* need not perform any additional checks. However this parameter may be useful to a user
* mode file system; for example the WinFsp-FUSE layer uses this parameter to determine
* which flags to use in its POSIX open() call.
* @param PFileContext [out]
* Pointer that will receive the file context on successful return from this call.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*Open)(FSP_FILE_SYSTEM *FileSystem,
PWSTR FileName, UINT32 CreateOptions, UINT32 GrantedAccess,
PVOID *PFileContext, FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Overwrite a file.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file to overwrite.
* @param FileAttributes
* File attributes to apply to the overwritten file.
* @param ReplaceFileAttributes
* When TRUE the existing file attributes should be replaced with the new ones.
* When FALSE the existing file attributes should be merged (or'ed) with the new ones.
* @param AllocationSize
* Allocation size for the overwritten file.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*Overwrite)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, UINT32 FileAttributes, BOOLEAN ReplaceFileAttributes, UINT64 AllocationSize,
FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Cleanup a file.
*
* When CreateFile is used to open or create a file the kernel creates a kernel mode file
* object (type FILE_OBJECT) and a handle for it, which it returns to user-mode. The handle may
* be duplicated (using DuplicateHandle), but all duplicate handles always refer to the same
* file object. When all handles for a particular file object get closed (using CloseHandle)
* the system sends a Cleanup request to the file system.
*
* There will be a Cleanup operation for every Create or Open operation posted to the user mode
* file system. However the Cleanup operation is <b>not</b> the final close operation on a file.
* The file system must be ready to receive additional operations until close time. This is true
* even when the file is being deleted!
*
* The Flags parameter contains information about the cleanup operation:
* <ul>
* <li>FspCleanupDelete -
* An important function of the Cleanup operation is to complete a delete operation. Deleting
* a file or directory in Windows is a three-stage process where the file is first opened, then
* tested to see if the delete can proceed and if the answer is positive the file is then
* deleted during Cleanup.
*
* If the file system supports POSIX unlink (FSP_FSCTL_VOLUME_PARAMS ::
* SupportsPosixUnlinkRename), then a Cleanup / FspCleanupDelete operation may arrive while
* there are other open file handles for this particular file node. If the file system does not
* support POSIX unlink, then a Cleanup / FspCleanupDelete operation will always be the last
* outstanding cleanup for this particular file node.
* </li>
* <li>FspCleanupSetAllocationSize -
* The NTFS and FAT file systems reset a file's allocation size when they receive the last
* outstanding cleanup for a particular file node. User mode file systems that implement
* allocation size and wish to duplicate the NTFS and FAT behavior can use this flag.
* </li>
* <li>
* FspCleanupSetArchiveBit -
* File systems that support the archive bit should set the file node's archive bit when this
* flag is set.
* </li>
* <li>FspCleanupSetLastAccessTime, FspCleanupSetLastWriteTime, FspCleanupSetChangeTime - File
* systems should set the corresponding file time when each one of these flags is set. Note that
* updating the last access time is expensive and a file system may choose to not implement it.
* </ul>
*
* There is no way to report failure of this operation. This is a Windows limitation.
*
* As an optimization a file system may specify the FSP_FSCTL_VOLUME_PARAMS ::
* PostCleanupWhenModifiedOnly flag. In this case the FSD will only post Cleanup requests when
* the file was modified/deleted.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to cleanup.
* @param FileName
* The name of the file or directory to cleanup. Sent only when a Delete is requested.
* @param Flags
* These flags determine whether the file was modified and whether to delete the file.
* @see
* Close
* CanDelete
* SetDelete
*/
VOID (*Cleanup)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, PWSTR FileName, ULONG Flags);
/**
* Close a file.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to be closed.
*/
VOID (*Close)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext);
/**
* Read a file.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file to be read.
* @param Buffer
* Pointer to a buffer that will receive the results of the read operation.
* @param Offset
* Offset within the file to read from.
* @param Length
* Length of data to read.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes read.
* @return
* STATUS_SUCCESS or error code. STATUS_PENDING is supported allowing for asynchronous
* operation.
*/
NTSTATUS (*Read)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, PVOID Buffer, UINT64 Offset, ULONG Length,
PULONG PBytesTransferred);
/**
* Write a file.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file to be written.
* @param Buffer
* Pointer to a buffer that contains the data to write.
* @param Offset
* Offset within the file to write to.
* @param Length
* Length of data to write.
* @param WriteToEndOfFile
* When TRUE the file system must write to the current end of file. In this case the Offset
* parameter will contain the value -1.
* @param ConstrainedIo
* When TRUE the file system must not extend the file (i.e. change the file size).
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes written.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code. STATUS_PENDING is supported allowing for asynchronous
* operation.
*/
NTSTATUS (*Write)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, PVOID Buffer, UINT64 Offset, ULONG Length,
BOOLEAN WriteToEndOfFile, BOOLEAN ConstrainedIo,
PULONG PBytesTransferred, FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Flush a file or volume.
*
* Note that the FSD will also flush all file/volume caches prior to invoking this operation.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file to be flushed. When NULL the whole volume is being flushed.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc. Used when
* flushing file (not volume).
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*Flush)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Get file or directory information.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to get information for.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*GetFileInfo)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Set file or directory basic information.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to set information for.
* @param FileAttributes
* File attributes to apply to the file or directory. If the value INVALID_FILE_ATTRIBUTES
* is sent, the file attributes should not be changed.
* @param CreationTime
* Creation time to apply to the file or directory. If the value 0 is sent, the creation
* time should not be changed.
* @param LastAccessTime
* Last access time to apply to the file or directory. If the value 0 is sent, the last
* access time should not be changed.
* @param LastWriteTime
* Last write time to apply to the file or directory. If the value 0 is sent, the last
* write time should not be changed.
* @param ChangeTime
* Change time to apply to the file or directory. If the value 0 is sent, the change time
* should not be changed.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*SetBasicInfo)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, UINT32 FileAttributes,
UINT64 CreationTime, UINT64 LastAccessTime, UINT64 LastWriteTime, UINT64 ChangeTime,
FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Set file/allocation size.
*
* This function is used to change a file's sizes. Windows file systems maintain two kinds
* of sizes: the file size is where the End Of File (EOF) is, and the allocation size is the
* actual size that a file takes up on the "disk".
*
* The rules regarding file/allocation size are:
* <ul>
* <li>Allocation size must always be aligned to the allocation unit boundary. The allocation
* unit is the product <code>(UINT64)SectorSize * (UINT64)SectorsPerAllocationUnit</code> from
* the FSP_FSCTL_VOLUME_PARAMS structure. The FSD will always send properly aligned allocation
* sizes when setting the allocation size.</li>
* <li>Allocation size is always greater or equal to the file size.</li>
* <li>A file size of more than the current allocation size will also extend the allocation
* size to the next allocation unit boundary.</li>
* <li>An allocation size of less than the current file size should also truncate the current
* file size.</li>
* </ul>
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file to set the file/allocation size for.
* @param NewSize
* New file/allocation size to apply to the file.
* @param SetAllocationSize
* If TRUE, then the allocation size is being set. if FALSE, then the file size is being set.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*SetFileSize)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, UINT64 NewSize, BOOLEAN SetAllocationSize,
FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Determine whether a file or directory can be deleted.
*
* This function tests whether a file or directory can be safely deleted. This function does
* not need to perform access checks, but may performs tasks such as check for empty
* directories, etc.
*
* This function should <b>NEVER</b> delete the file or directory in question. Deletion should
* happen during Cleanup with the FspCleanupDelete flag set.
*
* This function gets called when Win32 API's such as DeleteFile or RemoveDirectory are used.
* It does not get called when a file or directory is opened with FILE_DELETE_ON_CLOSE.
*
* NOTE: If both CanDelete and SetDelete are defined, SetDelete takes precedence. However
* most file systems need only implement the CanDelete operation.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to test for deletion.
* @param FileName
* The name of the file or directory to test for deletion.
* @return
* STATUS_SUCCESS or error code.
* @see
* Cleanup
* SetDelete
*/
NTSTATUS (*CanDelete)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, PWSTR FileName);
/**
* Renames a file or directory.
*
* The kernel mode FSD provides certain guarantees prior to posting a rename operation:
* <ul>
* <li>A file cannot be renamed if a file with the same name exists and has open handles.</li>
* <li>A directory cannot be renamed if it or any of its subdirectories contains a file that
* has open handles.</li>
* </ul>
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to be renamed.
* @param FileName
* The current name of the file or directory to rename.
* @param NewFileName
* The new name for the file or directory.
* @param ReplaceIfExists
* Whether to replace a file that already exists at NewFileName.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*Rename)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
PWSTR FileName, PWSTR NewFileName, BOOLEAN ReplaceIfExists);
/**
* Get file or directory security descriptor.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to get the security descriptor for.
* @param SecurityDescriptor
* Pointer to a buffer that will receive the file security descriptor on successful return
* from this call. May be NULL.
* @param PSecurityDescriptorSize [in,out]
* Pointer to the security descriptor buffer size. On input it contains the size of the
* security descriptor buffer. On output it will contain the actual size of the security
* descriptor copied into the security descriptor buffer. Cannot be NULL.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*GetSecurity)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
PSECURITY_DESCRIPTOR SecurityDescriptor, SIZE_T *PSecurityDescriptorSize);
/**
* Set file or directory security descriptor.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to set the security descriptor for.
* @param SecurityInformation
* Describes what parts of the file or directory security descriptor should
* be modified.
* @param ModificationDescriptor
* Describes the modifications to apply to the file or directory security descriptor.
* @return
* STATUS_SUCCESS or error code.
* @see
* FspSetSecurityDescriptor
* FspDeleteSecurityDescriptor
*/
NTSTATUS (*SetSecurity)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
SECURITY_INFORMATION SecurityInformation, PSECURITY_DESCRIPTOR ModificationDescriptor);
/**
* Read a directory.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the directory to be read.
* @param Pattern
* The pattern to match against files in this directory. Can be NULL. The file system
* can choose to ignore this parameter as the FSD will always perform its own pattern
* matching on the returned results.
* @param Marker
* A file name that marks where in the directory to start reading. Files with names
* that are greater than (not equal to) this marker (in the directory order determined
* by the file system) should be returned. Can be NULL.
* @param Buffer
* Pointer to a buffer that will receive the results of the read operation.
* @param Length
* Length of data to read.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes read.
* @return
* STATUS_SUCCESS or error code. STATUS_PENDING is supported allowing for asynchronous
* operation.
* @see
* FspFileSystemAddDirInfo
*/
NTSTATUS (*ReadDirectory)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, PWSTR Pattern, PWSTR Marker,
PVOID Buffer, ULONG Length, PULONG PBytesTransferred);
/**
* Resolve reparse points.
*
* Reparse points are a general mechanism for attaching special behavior to files.
* A file or directory can contain a reparse point. A reparse point is data that has
* special meaning to the file system, Windows or user applications. For example, NTFS
* and Windows use reparse points to implement symbolic links. As another example,
* a particular file system may use reparse points to emulate UNIX FIFO's.
*
* This function is expected to resolve as many reparse points as possible. If a reparse
* point is encountered that is not understood by the file system further reparse point
* resolution should stop; the reparse point data should be returned to the FSD with status
* STATUS_REPARSE/reparse-tag. If a reparse point (symbolic link) is encountered that is
* understood by the file system but points outside it, the reparse point should be
* resolved, but further reparse point resolution should stop; the resolved file name
* should be returned to the FSD with status STATUS_REPARSE/IO_REPARSE.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileName
* The name of the file or directory to have its reparse points resolved.
* @param ReparsePointIndex
* The index of the first reparse point within FileName.
* @param ResolveLastPathComponent
* If FALSE, the last path component of FileName should not be resolved, even
* if it is a reparse point that can be resolved. If TRUE, all path components
* should be resolved if possible.
* @param PIoStatus
* Pointer to storage that will receive the status to return to the FSD. When
* this function succeeds it must set PIoStatus->Status to STATUS_REPARSE and
* PIoStatus->Information to either IO_REPARSE or the reparse tag.
* @param Buffer
* Pointer to a buffer that will receive the resolved file name (IO_REPARSE) or
* reparse data (reparse tag). If the function returns a file name, it should
* not be NULL terminated.
* @param PSize [in,out]
* Pointer to the buffer size. On input it contains the size of the buffer.
* On output it will contain the actual size of data copied.
* @return
* STATUS_REPARSE or error code.
*/
NTSTATUS (*ResolveReparsePoints)(FSP_FILE_SYSTEM *FileSystem,
PWSTR FileName, UINT32 ReparsePointIndex, BOOLEAN ResolveLastPathComponent,
PIO_STATUS_BLOCK PIoStatus, PVOID Buffer, PSIZE_T PSize);
/**
* Get reparse point.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the reparse point.
* @param FileName
* The file name of the reparse point.
* @param Buffer
* Pointer to a buffer that will receive the results of this operation. If
* the function returns a symbolic link path, it should not be NULL terminated.
* @param PSize [in,out]
* Pointer to the buffer size. On input it contains the size of the buffer.
* On output it will contain the actual size of data copied.
* @return
* STATUS_SUCCESS or error code.
* @see
* SetReparsePoint
*/
NTSTATUS (*GetReparsePoint)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
PWSTR FileName, PVOID Buffer, PSIZE_T PSize);
/**
* Set reparse point.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the reparse point.
* @param FileName
* The file name of the reparse point.
* @param Buffer
* Pointer to a buffer that contains the data for this operation. If this buffer
* contains a symbolic link path, it should not be assumed to be NULL terminated.
* @param Size
* Size of data to write.
* @return
* STATUS_SUCCESS or error code.
* @see
* GetReparsePoint
*/
NTSTATUS (*SetReparsePoint)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
PWSTR FileName, PVOID Buffer, SIZE_T Size);
/**
* Delete reparse point.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the reparse point.
* @param FileName
* The file name of the reparse point.
* @param Buffer
* Pointer to a buffer that contains the data for this operation.
* @param Size
* Size of data to write.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*DeleteReparsePoint)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
PWSTR FileName, PVOID Buffer, SIZE_T Size);
/**
* Get named streams information.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to get stream information for.
* @param Buffer
* Pointer to a buffer that will receive the stream information.
* @param Length
* Length of buffer.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes stored.
* @return
* STATUS_SUCCESS or error code.
* @see
* FspFileSystemAddStreamInfo
*/
NTSTATUS (*GetStreamInfo)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, PVOID Buffer, ULONG Length,
PULONG PBytesTransferred);
/**
* Get directory information for a single file or directory within a parent directory.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the parent directory.
* @param FileName
* The name of the file or directory to get information for. This name is relative
* to the parent directory and is a single path component.
* @param DirInfo [out]
* Pointer to a structure that will receive the directory information on successful
* return from this call. This information includes the file name, but also file
* attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*GetDirInfoByName)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, PWSTR FileName,
FSP_FSCTL_DIR_INFO *DirInfo);
/**
* Process control code.
*
* This function is called when a program uses the DeviceIoControl API.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to be controled.
* @param ControlCode
* The control code for the operation. This code must have a DeviceType with bit
* 0x8000 set and must have a TransferType of METHOD_BUFFERED.
* @param InputBuffer
* Pointer to a buffer that contains the input data.
* @param InputBufferLength
* Input data length.
* @param OutputBuffer
* Pointer to a buffer that will receive the output data.
* @param OutputBufferLength
* Output data length.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes transferred.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*Control)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, UINT32 ControlCode,
PVOID InputBuffer, ULONG InputBufferLength,
PVOID OutputBuffer, ULONG OutputBufferLength, PULONG PBytesTransferred);
/**
* Set the file delete flag.
*
* This function sets a flag to indicates whether the FSD file should delete a file
* when it is closed. This function does not need to perform access checks, but may
* performs tasks such as check for empty directories, etc.
*
* This function should <b>NEVER</b> delete the file or directory in question. Deletion should
* happen during Cleanup with the FspCleanupDelete flag set.
*
* This function gets called when Win32 API's such as DeleteFile or RemoveDirectory are used.
* It does not get called when a file or directory is opened with FILE_DELETE_ON_CLOSE.
*
* NOTE: If both CanDelete and SetDelete are defined, SetDelete takes precedence. However
* most file systems need only implement the CanDelete operation.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file or directory to set the delete flag for.
* @param FileName
* The name of the file or directory to set the delete flag for.
* @param DeleteFile
* If set to TRUE the FSD indicates that the file will be deleted on Cleanup; otherwise
* it will not be deleted. It is legal to receive multiple SetDelete calls for the same
* file with different DeleteFile parameters.
* @return
* STATUS_SUCCESS or error code.
* @see
* Cleanup
* CanDelete
*/
NTSTATUS (*SetDelete)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, PWSTR FileName, BOOLEAN DeleteFile);
/**
* Create new file or directory.
*
* This function works like Create, except that it also accepts an extra buffer that
* may contain extended attributes or a reparse point.
*
* NOTE: If both Create and CreateEx are defined, CreateEx takes precedence.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileName
* The name of the file or directory to be created.
* @param CreateOptions
* Create options for this request. This parameter has the same meaning as the
* CreateOptions parameter of the NtCreateFile API. User mode file systems should typically
* only be concerned with the flag FILE_DIRECTORY_FILE, which is an instruction to create a
* directory rather than a file. Some file systems may also want to pay attention to the
* FILE_NO_INTERMEDIATE_BUFFERING and FILE_WRITE_THROUGH flags, although these are
* typically handled by the FSD component.
* @param GrantedAccess
* Determines the specific access rights that have been granted for this request. Upon
* receiving this call all access checks have been performed and the user mode file system
* need not perform any additional checks. However this parameter may be useful to a user
* mode file system; for example the WinFsp-FUSE layer uses this parameter to determine
* which flags to use in its POSIX open() call.
* @param FileAttributes
* File attributes to apply to the newly created file or directory.
* @param SecurityDescriptor
* Security descriptor to apply to the newly created file or directory. This security
* descriptor will always be in self-relative format. Its length can be retrieved using the
* Windows GetSecurityDescriptorLength API. Will be NULL for named streams.
* @param AllocationSize
* Allocation size for the newly created file.
* @param ExtraBuffer
* Extended attributes or reparse point buffer.
* @param ExtraLength
* Extended attributes or reparse point buffer length.
* @param ExtraBufferIsReparsePoint
* FALSE: extra buffer is extended attributes; TRUE: extra buffer is reparse point.
* @param PFileContext [out]
* Pointer that will receive the file context on successful return from this call.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*CreateEx)(FSP_FILE_SYSTEM *FileSystem,
PWSTR FileName, UINT32 CreateOptions, UINT32 GrantedAccess,
UINT32 FileAttributes, PSECURITY_DESCRIPTOR SecurityDescriptor, UINT64 AllocationSize,
PVOID ExtraBuffer, ULONG ExtraLength, BOOLEAN ExtraBufferIsReparsePoint,
PVOID *PFileContext, FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Overwrite a file.
*
* This function works like Overwrite, except that it also accepts EA (extended attributes).
*
* NOTE: If both Overwrite and OverwriteEx are defined, OverwriteEx takes precedence.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file to overwrite.
* @param FileAttributes
* File attributes to apply to the overwritten file.
* @param ReplaceFileAttributes
* When TRUE the existing file attributes should be replaced with the new ones.
* When FALSE the existing file attributes should be merged (or'ed) with the new ones.
* @param AllocationSize
* Allocation size for the overwritten file.
* @param Ea
* Extended attributes buffer.
* @param EaLength
* Extended attributes buffer length.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
*/
NTSTATUS (*OverwriteEx)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext, UINT32 FileAttributes, BOOLEAN ReplaceFileAttributes, UINT64 AllocationSize,
PFILE_FULL_EA_INFORMATION Ea, ULONG EaLength,
FSP_FSCTL_FILE_INFO *FileInfo);
/**
* Get extended attributes.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file to get extended attributes for.
* @param Ea
* Extended attributes buffer.
* @param EaLength
* Extended attributes buffer length.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes transferred.
* @return
* STATUS_SUCCESS or error code.
* @see
* SetEa
* FspFileSystemAddEa
*/
NTSTATUS (*GetEa)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
PFILE_FULL_EA_INFORMATION Ea, ULONG EaLength, PULONG PBytesTransferred);
/**
* Set extended attributes.
*
* @param FileSystem
* The file system on which this request is posted.
* @param FileContext
* The file context of the file to set extended attributes for.
* @param Ea
* Extended attributes buffer.
* @param EaLength
* Extended attributes buffer length.
* @param FileInfo [out]
* Pointer to a structure that will receive the file information on successful return
* from this call. This information includes file attributes, file times, etc.
* @return
* STATUS_SUCCESS or error code.
* @see
* GetEa
*/
NTSTATUS (*SetEa)(FSP_FILE_SYSTEM *FileSystem,
PVOID FileContext,
PFILE_FULL_EA_INFORMATION Ea, ULONG EaLength,
FSP_FSCTL_FILE_INFO *FileInfo);
NTSTATUS (*Obsolete0)(VOID);
/**
* Inform the file system that its dispatcher has been stopped.
*
* Prior to WinFsp v2.0 the FSD would never unmount a file system volume unless
* the user mode file system requested the unmount. Since WinFsp v2.0 it is possible
* for the FSD to unmount a file system volume without an explicit user mode file system
* request. For example, this happens when the FSD is being uninstalled.
*
* A user mode file system can use this operation to determine when its dispatcher
* has been stopped. The Normally parameter can be used to determine why the dispatcher
* was stopped: it is TRUE when the file system is being stopped via
* FspFileSystemStopDispatcher and FALSE otherwise.
*
* When the file system receives a request with Normally == TRUE it need not take any
* extra steps. This case is the same as for pre-v2.0 versions: since the file system
* stopped the dispatcher via FspFileSystemStopDispatcher, it will likely exit its
* process soon.
*
* When the file system receives a request with Normally == FALSE it may need to take
* extra steps to exit its process as this is not done by default.
*
* A file system that uses the FspService infrastructure may use the
* FspFileSystemStopServiceIfNecessary API to correctly handle all cases.
*
* This operation is the last one that a file system will receive.
*
* @param FileSystem
* The file system on which this request is posted.
* @param Normally
* TRUE if the file system is being stopped via FspFileSystemStopDispatcher.
* FALSE if the file system is being stopped because of another reason such
* as driver unload/uninstall.
* @see
* FspFileSystemStopServiceIfNecessary
*/
VOID (*DispatcherStopped)(FSP_FILE_SYSTEM *FileSystem,
BOOLEAN Normally);
/*
* This ensures that this interface will always contain 64 function pointers.
* Please update when changing the interface as it is important for future compatibility.
*/
NTSTATUS (*Reserved[31])();
} FSP_FILE_SYSTEM_INTERFACE;
FSP_FSCTL_STATIC_ASSERT(sizeof(FSP_FILE_SYSTEM_INTERFACE) == 64 * sizeof(NTSTATUS (*)()),
"FSP_FILE_SYSTEM_INTERFACE must have 64 entries.");
typedef struct _FSP_FILE_SYSTEM
{
UINT16 Version;
PVOID UserContext;
WCHAR VolumeName[FSP_FSCTL_VOLUME_NAME_SIZEMAX / sizeof(WCHAR)];
HANDLE VolumeHandle;
FSP_FILE_SYSTEM_OPERATION_GUARD *EnterOperation, *LeaveOperation;
FSP_FILE_SYSTEM_OPERATION *Operations[FspFsctlTransactKindCount];
const FSP_FILE_SYSTEM_INTERFACE *Interface;
HANDLE DispatcherThread;
ULONG DispatcherThreadCount;
NTSTATUS DispatcherResult;
PWSTR MountPoint;
HANDLE MountHandle;
UINT32 DebugLog;
FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY OpGuardStrategy;
SRWLOCK OpGuardLock;
BOOLEAN UmFileContextIsUserContext2, UmFileContextIsFullContext;
UINT16 UmNoReparsePointsDirCheck:1;
UINT16 UmReservedFlags:14;
UINT16 DispatcherStopping:1;
} FSP_FILE_SYSTEM;
FSP_FSCTL_STATIC_ASSERT(
(4 == sizeof(PVOID) && 660 == sizeof(FSP_FILE_SYSTEM)) ||
(8 == sizeof(PVOID) && 792 == sizeof(FSP_FILE_SYSTEM)),
"sizeof(FSP_FILE_SYSTEM) must be exactly 660 in 32-bit and 792 in 64-bit.");
typedef struct _FSP_FILE_SYSTEM_OPERATION_CONTEXT
{
FSP_FSCTL_TRANSACT_REQ *Request;
FSP_FSCTL_TRANSACT_RSP *Response;
} FSP_FILE_SYSTEM_OPERATION_CONTEXT;
/**
* Check whether creating a file system object is possible.
*
* @param DevicePath
* The name of the control device for this file system. This must be either
* FSP_FSCTL_DISK_DEVICE_NAME or FSP_FSCTL_NET_DEVICE_NAME.
* @param MountPoint
* The mount point for the new file system. A value of NULL means that the file system should
* use the next available drive letter counting downwards from Z: as its mount point.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API NTSTATUS FspFileSystemPreflight(PWSTR DevicePath,
PWSTR MountPoint);
/**
* Create a file system object.
*
* @param DevicePath
* The name of the control device for this file system. This must be either
* FSP_FSCTL_DISK_DEVICE_NAME or FSP_FSCTL_NET_DEVICE_NAME.
* @param VolumeParams
* Volume parameters for the newly created file system.
* @param Interface
* A pointer to the operations that implement this user mode file system.
* @param PFileSystem [out]
* Pointer that will receive the file system object created on successful return from this
* call.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API NTSTATUS FspFileSystemCreate(PWSTR DevicePath,
const FSP_FSCTL_VOLUME_PARAMS *VolumeParams,
const FSP_FILE_SYSTEM_INTERFACE *Interface,
FSP_FILE_SYSTEM **PFileSystem);
/**
* Delete a file system object.
*
* @param FileSystem
* The file system object.
*/
FSP_API VOID FspFileSystemDelete(FSP_FILE_SYSTEM *FileSystem);
/**
* Set the mount point for a file system.
*
* This function supports drive letters (X:) or directories as mount points:
* <ul>
* <li>Drive letters: Refer to the documentation of the DefineDosDevice Windows API
* to better understand how they are created.</li>
* <li>Directories: They can be used as mount points for disk based file systems. They cannot
* be used for network file systems. This is a limitation that Windows imposes on junctions.</li>
* </ul>
*
* @param FileSystem
* The file system object.
* @param MountPoint
* The mount point for the new file system. A value of NULL means that the file system should
* use the next available drive letter counting downwards from Z: as its mount point.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API NTSTATUS FspFileSystemSetMountPoint(FSP_FILE_SYSTEM *FileSystem, PWSTR MountPoint);
FSP_API NTSTATUS FspFileSystemSetMountPointEx(FSP_FILE_SYSTEM *FileSystem, PWSTR MountPoint,
PSECURITY_DESCRIPTOR SecurityDescriptor);
/**
* Remove the mount point for a file system.
*
* @param FileSystem
* The file system object.
*/
FSP_API VOID FspFileSystemRemoveMountPoint(FSP_FILE_SYSTEM *FileSystem);
/**
* Start the file system dispatcher.
*
* The file system dispatcher is used to dispatch operations posted by the FSD to the user mode
* file system. Once this call starts executing the user mode file system will start receiving
* file system requests from the kernel.
*
* @param FileSystem
* The file system object.
* @param ThreadCount
* The number of threads for the file system dispatcher. A value of 0 will create a default
* number of threads and should be chosen in most cases.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API NTSTATUS FspFileSystemStartDispatcher(FSP_FILE_SYSTEM *FileSystem, ULONG ThreadCount);
/**
* Stop the file system dispatcher.
*
* @param FileSystem
* The file system object.
*/
FSP_API VOID FspFileSystemStopDispatcher(FSP_FILE_SYSTEM *FileSystem);
/**
* Send a response to the FSD.
*
* This call is not required when the user mode file system performs synchronous processing of
* requests. It is possible however for the following FSP_FILE_SYSTEM_INTERFACE operations to be
* processed asynchronously:
* <ul>
* <li>Read</li>
* <li>Write</li>
* <li>ReadDirectory</li>
* </ul>
*
* These operations are allowed to return STATUS_PENDING to postpone sending a response to the FSD.
* At a later time the file system can use FspFileSystemSendResponse to send the response.
*
* @param FileSystem
* The file system object.
* @param Response
* The response buffer.
*/
FSP_API VOID FspFileSystemSendResponse(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_RSP *Response);
/**
* Begin notifying Windows that the file system has file changes.
*
* A file system that wishes to notify Windows about file changes must
* first issue an FspFileSystemBegin call, followed by 0 or more
* FspFileSystemNotify calls, followed by an FspFileSystemNotifyEnd call.
*
* This operation blocks concurrent file rename operations. File rename
* operations may interfere with file notification, because a file being
* notified may also be concurrently renamed. After all file change
* notifications have been issued, you must make sure to call
* FspFileSystemNotifyEnd to allow file rename operations to proceed.
*
* @param FileSystem
* The file system object.
* @return
* STATUS_SUCCESS or error code. The error code STATUS_CANT_WAIT means that
* a file rename operation is currently in progress and the operation must be
* retried at a later time.
*/
FSP_API NTSTATUS FspFileSystemNotifyBegin(FSP_FILE_SYSTEM *FileSystem, ULONG Timeout);
/**
* End notifying Windows that the file system has file changes.
*
* A file system that wishes to notify Windows about file changes must
* first issue an FspFileSystemBegin call, followed by 0 or more
* FspFileSystemNotify calls, followed by an FspFileSystemNotifyEnd call.
*
* This operation allows any blocked file rename operations to proceed.
*
* @param FileSystem
* The file system object.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API NTSTATUS FspFileSystemNotifyEnd(FSP_FILE_SYSTEM *FileSystem);
/**
* Notify Windows that the file system has file changes.
*
* A file system that wishes to notify Windows about file changes must
* first issue an FspFileSystemBegin call, followed by 0 or more
* FspFileSystemNotify calls, followed by an FspFileSystemNotifyEnd call.
*
* Note that FspFileSystemNotify requires file names to be normalized. A
* normalized file name is one that contains the correct case of all characters
* in the file name.
*
* For case-sensitive file systems all file names are normalized by definition.
* For case-insensitive file systems that implement file name normalization,
* a normalized file name is the one that the file system specifies in the
* response to Create or Open (see also FspFileSystemGetOpenFileInfo). For
* case-insensitive file systems that do not implement file name normalization
* a normalized file name is the upper case version of the file name used
* to open the file.
*
* @param FileSystem
* The file system object.
* @param NotifyInfo
* Buffer containing information about file changes.
* @param Size
* Size of buffer.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API NTSTATUS FspFileSystemNotify(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_NOTIFY_INFO *NotifyInfo, SIZE_T Size);
/**
* Get the current operation context.
*
* This function may be used only when servicing one of the FSP_FILE_SYSTEM_INTERFACE operations.
* The current operation context is stored in thread local storage. It allows access to the
* Request and Response associated with this operation.
*
* @return
* The current operation context.
*/
FSP_API FSP_FILE_SYSTEM_OPERATION_CONTEXT *FspFileSystemGetOperationContext(VOID);
static inline
PWSTR FspFileSystemMountPoint(FSP_FILE_SYSTEM *FileSystem)
{
return FileSystem->MountPoint;
}
FSP_API PWSTR FspFileSystemMountPointF(FSP_FILE_SYSTEM *FileSystem);
static inline
NTSTATUS FspFileSystemEnterOperation(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response)
{
if (0 == FileSystem->EnterOperation)
return STATUS_SUCCESS;
return FileSystem->EnterOperation(FileSystem, Request, Response);
}
FSP_API NTSTATUS FspFileSystemEnterOperationF(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
static inline
NTSTATUS FspFileSystemLeaveOperation(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response)
{
if (0 == FileSystem->LeaveOperation)
return STATUS_SUCCESS;
return FileSystem->LeaveOperation(FileSystem, Request, Response);
}
FSP_API NTSTATUS FspFileSystemLeaveOperationF(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
static inline
VOID FspFileSystemSetOperationGuard(FSP_FILE_SYSTEM *FileSystem,
FSP_FILE_SYSTEM_OPERATION_GUARD *EnterOperation,
FSP_FILE_SYSTEM_OPERATION_GUARD *LeaveOperation)
{
FileSystem->EnterOperation = EnterOperation;
FileSystem->LeaveOperation = LeaveOperation;
}
FSP_API VOID FspFileSystemSetOperationGuardF(FSP_FILE_SYSTEM *FileSystem,
FSP_FILE_SYSTEM_OPERATION_GUARD *EnterOperation,
FSP_FILE_SYSTEM_OPERATION_GUARD *LeaveOperation);
/**
* Set file system locking strategy.
*
* @param FileSystem
* The file system object.
* @param GuardStrategy
* The locking (guard) strategy.
* @see
* FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY
*/
static inline
VOID FspFileSystemSetOperationGuardStrategy(FSP_FILE_SYSTEM *FileSystem,
FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY GuardStrategy)
{
FileSystem->OpGuardStrategy = GuardStrategy;
}
FSP_API VOID FspFileSystemSetOperationGuardStrategyF(FSP_FILE_SYSTEM *FileSystem,
FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY GuardStrategy);
static inline
VOID FspFileSystemSetOperation(FSP_FILE_SYSTEM *FileSystem,
ULONG Index,
FSP_FILE_SYSTEM_OPERATION *Operation)
{
FileSystem->Operations[Index] = Operation;
}
FSP_API VOID FspFileSystemSetOperationF(FSP_FILE_SYSTEM *FileSystem,
ULONG Index,
FSP_FILE_SYSTEM_OPERATION *Operation);
static inline
VOID FspFileSystemGetDispatcherResult(FSP_FILE_SYSTEM *FileSystem,
NTSTATUS *PDispatcherResult)
{
*PDispatcherResult = FspInterlockedLoad32((INT32 *)&FileSystem->DispatcherResult);
}
FSP_API VOID FspFileSystemGetDispatcherResultF(FSP_FILE_SYSTEM *FileSystem,
NTSTATUS *PDispatcherResult);
static inline
VOID FspFileSystemSetDispatcherResult(FSP_FILE_SYSTEM *FileSystem,
NTSTATUS DispatcherResult)
{
if (NT_SUCCESS(DispatcherResult))
return;
InterlockedCompareExchange(&FileSystem->DispatcherResult, DispatcherResult, 0);
}
FSP_API VOID FspFileSystemSetDispatcherResultF(FSP_FILE_SYSTEM *FileSystem,
NTSTATUS DispatcherResult);
static inline
VOID FspFileSystemSetDebugLog(FSP_FILE_SYSTEM *FileSystem,
UINT32 DebugLog)
{
FileSystem->DebugLog = DebugLog;
}
FSP_API VOID FspFileSystemSetDebugLogF(FSP_FILE_SYSTEM *FileSystem,
UINT32 DebugLog);
static inline
BOOLEAN FspFileSystemIsOperationCaseSensitive(VOID)
{
FSP_FSCTL_TRANSACT_REQ *Request = FspFileSystemGetOperationContext()->Request;
return
FspFsctlTransactCreateKind == Request->Kind && Request->Req.Create.CaseSensitive ||
FspFsctlTransactQueryDirectoryKind == Request->Kind && Request->Req.QueryDirectory.CaseSensitive;
}
FSP_API BOOLEAN FspFileSystemIsOperationCaseSensitiveF(VOID);
/**
* Gets the originating process ID.
*
* Valid only during Create, Open and Rename requests when the target exists.
*/
static inline
UINT32 FspFileSystemOperationProcessId(VOID)
{
FSP_FSCTL_TRANSACT_REQ *Request = FspFileSystemGetOperationContext()->Request;
switch (Request->Kind)
{
case FspFsctlTransactCreateKind:
return FSP_FSCTL_TRANSACT_REQ_TOKEN_PID(Request->Req.Create.AccessToken);
case FspFsctlTransactSetInformationKind:
if (10/*FileRenameInformation*/ == Request->Req.SetInformation.FileInformationClass ||
65/*FileRenameInformationEx*/ == Request->Req.SetInformation.FileInformationClass)
return FSP_FSCTL_TRANSACT_REQ_TOKEN_PID(Request->Req.SetInformation.Info.Rename.AccessToken);
/* fall through! */
default:
return 0;
}
}
FSP_API UINT32 FspFileSystemOperationProcessIdF(VOID);
/*
* Operations
*/
FSP_API NTSTATUS FspFileSystemOpEnter(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpLeave(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpCreate(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpOverwrite(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpCleanup(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpClose(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpRead(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpWrite(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpQueryInformation(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpSetInformation(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpQueryEa(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpSetEa(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpFlushBuffers(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpQueryVolumeInformation(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpSetVolumeInformation(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpQueryDirectory(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpFileSystemControl(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpDeviceControl(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpQuerySecurity(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpSetSecurity(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspFileSystemOpQueryStreamInformation(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response);
/*
* Helpers
*/
/**
* Get open information buffer.
*
* This is a helper for implementing the Create and Open operations. It cannot be used with
* any other operations.
*
* The FileInfo parameter to Create and Open is typed as pointer to FSP_FSCTL_FILE_INFO. The
* true type of this parameter is pointer to FSP_FSCTL_OPEN_FILE_INFO. This simple function
* converts from one type to the other.
*
* The FSP_FSCTL_OPEN_FILE_INFO type contains a FSP_FSCTL_FILE_INFO as well as the fields
* NormalizedName and NormalizedNameSize. These fields can be used for file name normalization.
* File name normalization is used to ensure that the FSD and the OS know the correct case
* of a newly opened file name.
*
* For case-sensitive file systems this functionality should be ignored. The FSD will always
* assume that the normalized file name is the same as the file name used to open the file.
*
* For case-insensitive file systems this functionality may be ignored. In this case the FSD
* will assume that the normalized file name is the upper case version of the file name used
* to open the file. The file system will work correctly and the only way an application will
* be able to tell that the file system does not preserve case in normalized file names is by
* issuing a GetFinalPathNameByHandle API call (or NtQueryInformationFile with
* FileNameInformation/FileNormalizedNameInformation).
*
* For case-insensitive file systems this functionality may also be used. In this case the
* user mode file system may use the NormalizedName and NormalizedNameSize parameters to
* report to the FSD the normalized file name. It should be noted that the normalized file
* name may only differ in case from the file name used to open the file. The NormalizedName
* field will point to a buffer that can receive the normalized file name. The
* NormalizedNameSize field will contain the size of the normalized file name buffer. On
* completion of the Create or Open operation it should contain the actual size of the
* normalized file name copied into the normalized file name buffer. The normalized file name
* should not contain a terminating zero.
*
* @param FileInfo
* The FileInfo parameter as passed to Create or Open operation.
* @return
* A pointer to the open information buffer for this Create or Open operation.
* @see
* Create
* Open
*/
static inline
FSP_FSCTL_OPEN_FILE_INFO *FspFileSystemGetOpenFileInfo(FSP_FSCTL_FILE_INFO *FileInfo)
{
return (FSP_FSCTL_OPEN_FILE_INFO *)FileInfo;
}
/**
* Add directory information to a buffer.
*
* This is a helper for implementing the ReadDirectory operation.
*
* @param DirInfo
* The directory information to add. A value of NULL acts as an EOF marker for a ReadDirectory
* operation.
* @param Buffer
* Pointer to a buffer that will receive the results of the read operation. This should contain
* the same value passed to the ReadDirectory Buffer parameter.
* @param Length
* Length of data to read. This should contain the same value passed to the ReadDirectory
* Length parameter.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes read. This should
* contain the same value passed to the ReadDirectory PBytesTransferred parameter.
* FspFileSystemAddDirInfo uses the value pointed by this parameter to track how much of the
* buffer has been used so far.
* @return
* TRUE if the directory information was added, FALSE if there was not enough space to add it.
* @see
* ReadDirectory
*/
FSP_API BOOLEAN FspFileSystemAddDirInfo(FSP_FSCTL_DIR_INFO *DirInfo,
PVOID Buffer, ULONG Length, PULONG PBytesTransferred);
/**
* Find reparse point in file name.
*
* Given a file name this function returns an index to the first path component that is a reparse
* point. The function will call the supplied GetReparsePointByName function for every path
* component until it finds a reparse point or the whole path is processed.
*
* This is a helper for implementing the GetSecurityByName operation in file systems
* that support reparse points.
*
* @param FileSystem
* The file system object.
* @param GetReparsePointByName
* Pointer to function that can retrieve reparse point information by name. The
* FspFileSystemFindReparsePoint will call this function with the Buffer and PSize
* arguments set to NULL. The function should return STATUS_SUCCESS if the passed
* FileName is a reparse point or STATUS_NOT_A_REPARSE_POINT (or other error code)
* otherwise.
* @param Context
* User context to supply to GetReparsePointByName.
* @param FileName
* The name of the file or directory.
* @param PReparsePointIndex
* Pointer to a memory location that will receive the index of the first reparse point
* within FileName. A value is only placed in this memory location if the function returns
* TRUE. May be NULL.
* @return
* TRUE if a reparse point was found, FALSE otherwise.
* @see
* GetSecurityByName
*/
FSP_API BOOLEAN FspFileSystemFindReparsePoint(FSP_FILE_SYSTEM *FileSystem,
NTSTATUS (*GetReparsePointByName)(
FSP_FILE_SYSTEM *FileSystem, PVOID Context,
PWSTR FileName, BOOLEAN IsDirectory, PVOID Buffer, PSIZE_T PSize),
PVOID Context,
PWSTR FileName, PUINT32 PReparsePointIndex);
/**
* Resolve reparse points.
*
* Given a file name (and an index where to start resolving) this function will attempt to
* resolve as many reparse points as possible. The function will call the supplied
* GetReparsePointByName function for every path component until it resolves the reparse points
* or the whole path is processed.
*
* This is a helper for implementing the ResolveReparsePoints operation in file systems
* that support reparse points.
*
* @param FileSystem
* The file system object.
* @param GetReparsePointByName
* Pointer to function that can retrieve reparse point information by name. The function
* should return STATUS_SUCCESS if the passed FileName is a reparse point or
* STATUS_NOT_A_REPARSE_POINT (or other error code) otherwise.
* @param Context
* User context to supply to GetReparsePointByName.
* @param FileName
* The name of the file or directory to have its reparse points resolved.
* @param ReparsePointIndex
* The index of the first reparse point within FileName.
* @param ResolveLastPathComponent
* If FALSE, the last path component of FileName should not be resolved, even
* if it is a reparse point that can be resolved. If TRUE, all path components
* should be resolved if possible.
* @param PIoStatus
* Pointer to storage that will receive the status to return to the FSD. When
* this function succeeds it must set PIoStatus->Status to STATUS_REPARSE and
* PIoStatus->Information to either IO_REPARSE or the reparse tag.
* @param Buffer
* Pointer to a buffer that will receive the resolved file name (IO_REPARSE) or
* reparse data (reparse tag). If the function returns a file name, it should
* not be NULL terminated.
* @param PSize [in,out]
* Pointer to the buffer size. On input it contains the size of the buffer.
* On output it will contain the actual size of data copied.
* @return
* STATUS_REPARSE or error code.
* @see
* ResolveReparsePoints
*/
FSP_API NTSTATUS FspFileSystemResolveReparsePoints(FSP_FILE_SYSTEM *FileSystem,
NTSTATUS (*GetReparsePointByName)(
FSP_FILE_SYSTEM *FileSystem, PVOID Context,
PWSTR FileName, BOOLEAN IsDirectory, PVOID Buffer, PSIZE_T PSize),
PVOID Context,
PWSTR FileName, UINT32 ReparsePointIndex, BOOLEAN ResolveLastPathComponent,
PIO_STATUS_BLOCK PIoStatus, PVOID Buffer, PSIZE_T PSize);
/**
* Test whether reparse data can be replaced.
*
* This is a helper for implementing the SetReparsePoint/DeleteReparsePoint operation
* in file systems that support reparse points.
*
* @param CurrentReparseData
* Pointer to the current reparse data.
* @param CurrentReparseDataSize
* Pointer to the current reparse data size.
* @param ReplaceReparseData
* Pointer to the replacement reparse data.
* @param ReplaceReparseDataSize
* Pointer to the replacement reparse data size.
* @return
* STATUS_SUCCESS or error code.
* @see
* SetReparsePoint
* DeleteReparsePoint
*/
FSP_API NTSTATUS FspFileSystemCanReplaceReparsePoint(
PVOID CurrentReparseData, SIZE_T CurrentReparseDataSize,
PVOID ReplaceReparseData, SIZE_T ReplaceReparseDataSize);
/**
* Add named stream information to a buffer.
*
* This is a helper for implementing the GetStreamInfo operation.
*
* @param StreamInfo
* The stream information to add. A value of NULL acts as an EOF marker for a GetStreamInfo
* operation.
* @param Buffer
* Pointer to a buffer that will receive the stream information. This should contain
* the same value passed to the GetStreamInfo Buffer parameter.
* @param Length
* Length of buffer. This should contain the same value passed to the GetStreamInfo
* Length parameter.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes stored. This should
* contain the same value passed to the GetStreamInfo PBytesTransferred parameter.
* @return
* TRUE if the stream information was added, FALSE if there was not enough space to add it.
* @see
* GetStreamInfo
*/
FSP_API BOOLEAN FspFileSystemAddStreamInfo(FSP_FSCTL_STREAM_INFO *StreamInfo,
PVOID Buffer, ULONG Length, PULONG PBytesTransferred);
/**
* Enumerate extended attributes in a buffer.
*
* This is a helper for implementing the CreateEx and SetEa operations in file systems
* that support extended attributes.
*
* @param FileSystem
* The file system object.
* @param EnumerateEa
* Pointer to function that receives a single extended attribute. The function
* should return STATUS_SUCCESS or an error code if unsuccessful.
* @param Context
* User context to supply to EnumEa.
* @param Ea
* Extended attributes buffer.
* @param EaLength
* Extended attributes buffer length.
* @return
* STATUS_SUCCESS or error code from EnumerateEa.
*/
FSP_API NTSTATUS FspFileSystemEnumerateEa(FSP_FILE_SYSTEM *FileSystem,
NTSTATUS (*EnumerateEa)(
FSP_FILE_SYSTEM *FileSystem, PVOID Context,
PFILE_FULL_EA_INFORMATION SingleEa),
PVOID Context,
PFILE_FULL_EA_INFORMATION Ea, ULONG EaLength);
/**
* Add extended attribute to a buffer.
*
* This is a helper for implementing the GetEa operation.
*
* @param SingleEa
* The extended attribute to add. A value of NULL acts as an EOF marker for a GetEa
* operation.
* @param Ea
* Pointer to a buffer that will receive the extended attribute. This should contain
* the same value passed to the GetEa Ea parameter.
* @param EaLength
* Length of buffer. This should contain the same value passed to the GetEa
* EaLength parameter.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes stored. This should
* contain the same value passed to the GetEa PBytesTransferred parameter.
* @return
* TRUE if the extended attribute was added, FALSE if there was not enough space to add it.
* @see
* GetEa
*/
FSP_API BOOLEAN FspFileSystemAddEa(PFILE_FULL_EA_INFORMATION SingleEa,
PFILE_FULL_EA_INFORMATION Ea, ULONG EaLength, PULONG PBytesTransferred);
/**
* Get extended attribute "packed" size. This computation matches what NTFS reports.
*
* @param SingleEa
* The extended attribute to get the size for.
* @return
* The packed size of the extended attribute.
*/
static inline
UINT32 FspFileSystemGetEaPackedSize(PFILE_FULL_EA_INFORMATION SingleEa)
{
/* magic computations are courtesy of NTFS */
return 5 + SingleEa->EaNameLength + SingleEa->EaValueLength;
}
/**
* Add notify information to a buffer.
*
* This is a helper for filling a buffer to use with FspFileSystemNotify.
*
* @param NotifyInfo
* The notify information to add.
* @param Buffer
* Pointer to a buffer that will receive the notify information.
* @param Length
* Length of buffer.
* @param PBytesTransferred [out]
* Pointer to a memory location that will receive the actual number of bytes stored. This should
* be initialized to 0 prior to the first call to FspFileSystemAddNotifyInfo for a particular
* buffer.
* @return
* TRUE if the notify information was added, FALSE if there was not enough space to add it.
* @see
* FspFileSystemNotify
*/
FSP_API BOOLEAN FspFileSystemAddNotifyInfo(FSP_FSCTL_NOTIFY_INFO *NotifyInfo,
PVOID Buffer, ULONG Length, PULONG PBytesTransferred);
/**
* Stop a file system service, if any.
*
* This is a helper for implementing the DispatcherStopped operation, but only for file systems
* that use the FspService infrastructure.
*
* @param FileSystem
* The file system object.
* @param Normally
* TRUE if the file system is being stopped via FspFileSystemStopDispatcher.
* FALSE if the file system is being stopped because of another reason such
* as driver unload/uninstall.
* @see
* DispatcherStopped
*/
FSP_API VOID FspFileSystemStopServiceIfNecessary(FSP_FILE_SYSTEM *FileSystem,
BOOLEAN Normally);
/*
* Directory buffering
*/
FSP_API BOOLEAN FspFileSystemAcquireDirectoryBufferEx(PVOID* PDirBuffer,
BOOLEAN Reset, ULONG CapacityHint, PNTSTATUS PResult);
FSP_API BOOLEAN FspFileSystemAcquireDirectoryBuffer(PVOID *PDirBuffer,
BOOLEAN Reset, PNTSTATUS PResult);
FSP_API BOOLEAN FspFileSystemFillDirectoryBuffer(PVOID *PDirBuffer,
FSP_FSCTL_DIR_INFO *DirInfo, PNTSTATUS PResult);
FSP_API VOID FspFileSystemReleaseDirectoryBuffer(PVOID *PDirBuffer);
FSP_API VOID FspFileSystemReadDirectoryBuffer(PVOID *PDirBuffer,
PWSTR Marker,
PVOID Buffer, ULONG Length, PULONG PBytesTransferred);
FSP_API VOID FspFileSystemDeleteDirectoryBuffer(PVOID *PDirBuffer);
/*
* Security
*/
FSP_API PGENERIC_MAPPING FspGetFileGenericMapping(VOID);
FSP_API NTSTATUS FspAccessCheckEx(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request,
BOOLEAN CheckParentOrMain, BOOLEAN AllowTraverseCheck,
UINT32 DesiredAccess, PUINT32 PGrantedAccess/* or ReparsePointIndex */,
PSECURITY_DESCRIPTOR *PSecurityDescriptor);
FSP_API NTSTATUS FspCreateSecurityDescriptor(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request,
PSECURITY_DESCRIPTOR ParentDescriptor,
PSECURITY_DESCRIPTOR *PSecurityDescriptor);
/**
* Modify security descriptor.
*
* This is a helper for implementing the SetSecurity operation.
*
* @param InputDescriptor
* The input security descriptor to be modified.
* @param SecurityInformation
* Describes what parts of the InputDescriptor should be modified. This should contain
* the same value passed to the SetSecurity SecurityInformation parameter.
* @param ModificationDescriptor
* Describes the modifications to apply to the InputDescriptor. This should contain
* the same value passed to the SetSecurity ModificationDescriptor parameter.
* @param PSecurityDescriptor [out]
* Pointer to a memory location that will receive the resulting security descriptor.
* This security descriptor can be later freed using FspDeleteSecurityDescriptor.
* @return
* STATUS_SUCCESS or error code.
* @see
* SetSecurity
* FspDeleteSecurityDescriptor
*/
FSP_API NTSTATUS FspSetSecurityDescriptor(
PSECURITY_DESCRIPTOR InputDescriptor,
SECURITY_INFORMATION SecurityInformation,
PSECURITY_DESCRIPTOR ModificationDescriptor,
PSECURITY_DESCRIPTOR *PSecurityDescriptor);
/**
* Delete security descriptor.
*
* This is a helper for implementing the SetSecurity operation.
*
* @param SecurityDescriptor
* The security descriptor to be deleted.
* @param CreateFunc
* Function used to create the security descriptor. This parameter should be
* set to FspSetSecurityDescriptor for the public API.
* @return
* STATUS_SUCCESS or error code.
* @see
* SetSecurity
* FspSetSecurityDescriptor
*/
FSP_API VOID FspDeleteSecurityDescriptor(PSECURITY_DESCRIPTOR SecurityDescriptor,
NTSTATUS (*CreateFunc)());
static inline
NTSTATUS FspAccessCheck(FSP_FILE_SYSTEM *FileSystem,
FSP_FSCTL_TRANSACT_REQ *Request,
BOOLEAN CheckParentOrMain, BOOLEAN AllowTraverseCheck,
UINT32 DesiredAccess, PUINT32 PGrantedAccess)
{
return FspAccessCheckEx(FileSystem, Request,
CheckParentOrMain, AllowTraverseCheck,
DesiredAccess, PGrantedAccess,
0);
}
/*
* POSIX Interop
*/
FSP_API NTSTATUS FspPosixSetUidMap(UINT32 Uid[], PSID Sid[], ULONG Count);
FSP_API NTSTATUS FspPosixMapUidToSid(UINT32 Uid, PSID *PSid);
FSP_API NTSTATUS FspPosixMapSidToUid(PSID Sid, PUINT32 PUid);
FSP_API VOID FspDeleteSid(PSID Sid, NTSTATUS (*CreateFunc)());
FSP_API NTSTATUS FspPosixMapPermissionsToSecurityDescriptor(
UINT32 Uid, UINT32 Gid, UINT32 Mode,
PSECURITY_DESCRIPTOR *PSecurityDescriptor);
FSP_API NTSTATUS FspPosixMergePermissionsToSecurityDescriptor(
UINT32 Uid, UINT32 Gid, UINT32 Mode,
PSECURITY_DESCRIPTOR ExistingSecurityDescriptor,
PSECURITY_DESCRIPTOR *PSecurityDescriptor);
FSP_API NTSTATUS FspPosixMapSecurityDescriptorToPermissions(
PSECURITY_DESCRIPTOR SecurityDescriptor,
PUINT32 PUid, PUINT32 PGid, PUINT32 PMode);
FSP_API NTSTATUS FspPosixMapWindowsToPosixPathEx(PWSTR WindowsPath, char **PPosixPath,
BOOLEAN Translate);
FSP_API NTSTATUS FspPosixMapPosixToWindowsPathEx(const char *PosixPath, PWSTR *PWindowsPath,
BOOLEAN Translate);
static inline
NTSTATUS FspPosixMapWindowsToPosixPath(PWSTR WindowsPath, char **PPosixPath)
{
return FspPosixMapWindowsToPosixPathEx(WindowsPath, PPosixPath, TRUE);
}
static inline
NTSTATUS FspPosixMapPosixToWindowsPath(const char *PosixPath, PWSTR *PWindowsPath)
{
return FspPosixMapPosixToWindowsPathEx(PosixPath, PWindowsPath, TRUE);
}
FSP_API VOID FspPosixDeletePath(void *Path);
FSP_API VOID FspPosixEncodeWindowsPath(PWSTR WindowsPath, ULONG Size);
FSP_API VOID FspPosixDecodeWindowsPath(PWSTR WindowsPath, ULONG Size);
static inline
VOID FspPosixFileTimeToUnixTime(UINT64 FileTime0, __int3264 UnixTime[2])
{
INT64 FileTime = (INT64)FileTime0 - 116444736000000000LL;
UnixTime[0] = (__int3264)(FileTime / 10000000);
UnixTime[1] = (__int3264)(FileTime % 10000000 * 100);
/* may produce negative nsec for times before UNIX epoch; strictly speaking this is incorrect */
}
static inline
VOID FspPosixUnixTimeToFileTime(const __int3264 UnixTime[2], PUINT64 PFileTime)
{
INT64 FileTime = (INT64)UnixTime[0] * 10000000 + (INT64)UnixTime[1] / 100 +
116444736000000000LL;
*PFileTime = FileTime;
}
/*
* Path Handling
*/
FSP_API VOID FspPathPrefix(PWSTR Path, PWSTR *PPrefix, PWSTR *PRemain, PWSTR Root);
FSP_API VOID FspPathSuffix(PWSTR Path, PWSTR *PRemain, PWSTR *PSuffix, PWSTR Root);
FSP_API VOID FspPathCombine(PWSTR Prefix, PWSTR Suffix);
/**
* @group Service Framework
*
* User mode file systems typically are run as Windows services. WinFsp provides an API to make
* the creation of Windows services easier. This API is provided for convenience and is not
* necessary to expose a user mode file system to Windows.
*/
typedef struct _FSP_SERVICE FSP_SERVICE;
typedef NTSTATUS FSP_SERVICE_START(FSP_SERVICE *, ULONG, PWSTR *);
typedef NTSTATUS FSP_SERVICE_STOP(FSP_SERVICE *);
typedef NTSTATUS FSP_SERVICE_CONTROL(FSP_SERVICE *, ULONG, ULONG, PVOID);
#pragma warning(push)
#pragma warning(disable:4200) /* zero-sized array in struct/union */
typedef struct _FSP_SERVICE
{
UINT16 Version;
PVOID UserContext;
FSP_SERVICE_START *OnStart;
FSP_SERVICE_STOP *OnStop;
FSP_SERVICE_CONTROL *OnControl;
ULONG AcceptControl;
ULONG ExitCode;
SERVICE_STATUS_HANDLE StatusHandle;
SERVICE_STATUS ServiceStatus;
CRITICAL_SECTION ServiceStatusGuard;
CRITICAL_SECTION ServiceStopGuard;
BOOLEAN AllowConsoleMode;
WCHAR ServiceName[];
} FSP_SERVICE;
#pragma warning(pop)
/**
* Run a service.
*
* This function wraps calls to FspServiceCreate, FspServiceLoop and FspServiceDelete to create,
* run and delete a service. It is intended to be used from a service's main/wmain function.
*
* This function runs a service with console mode allowed.
*
* @param ServiceName
* The name of the service.
* @param OnStart
* Function to call when the service starts.
* @param OnStop
* Function to call when the service stops.
* @param OnControl
* Function to call when the service receives a service control code.
* @return
* Service process exit code.
*/
FSP_API ULONG FspServiceRunEx(PWSTR ServiceName,
FSP_SERVICE_START *OnStart,
FSP_SERVICE_STOP *OnStop,
FSP_SERVICE_CONTROL *OnControl,
PVOID UserContext);
static inline
ULONG FspServiceRun(PWSTR ServiceName,
FSP_SERVICE_START *OnStart,
FSP_SERVICE_STOP *OnStop,
FSP_SERVICE_CONTROL *OnControl)
{
return FspServiceRunEx(ServiceName, OnStart, OnStop, OnControl, 0);
}
/**
* Create a service object.
*
* @param ServiceName
* The name of the service.
* @param OnStart
* Function to call when the service starts.
* @param OnStop
* Function to call when the service stops.
* @param OnControl
* Function to call when the service receives a service control code.
* @param PService [out]
* Pointer that will receive the service object created on successful return from this
* call.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API NTSTATUS FspServiceCreate(PWSTR ServiceName,
FSP_SERVICE_START *OnStart,
FSP_SERVICE_STOP *OnStop,
FSP_SERVICE_CONTROL *OnControl,
FSP_SERVICE **PService);
/**
* Delete a service object.
*
* @param Service
* The service object.
*/
FSP_API VOID FspServiceDelete(FSP_SERVICE *Service);
/**
* Allow a service to run in console mode.
*
* A service that is run in console mode runs with a console attached and outside the control of
* the Service Control Manager. This is useful for debugging and testing a service during
* development.
*
* User mode file systems that wish to use the WinFsp Launcher functionality must also use this
* call. The WinFsp Launcher is a Windows service that can be configured to launch and manage
* multiple instances of a user mode file system.
*
* @param Service
* The service object.
*/
FSP_API VOID FspServiceAllowConsoleMode(FSP_SERVICE *Service);
/**
* Configure the control codes that a service accepts.
*
* This API should be used prior to Start operations.
*
* @param Service
* The service object.
* @param Control
* The control codes to accept. Note that the SERVICE_ACCEPT_PAUSE_CONTINUE code is silently
* ignored.
*/
FSP_API VOID FspServiceAcceptControl(FSP_SERVICE *Service, ULONG Control);
/**
* Request additional time from the Service Control Manager.
*
* This API should be used during Start and Stop operations only.
*
* @param Service
* The service object.
* @param Time
* Additional time (in milliseconds).
*/
FSP_API VOID FspServiceRequestTime(FSP_SERVICE *Service, ULONG Time);
/**
* Set the service process exit code.
*
* @param Service
* The service object.
* @param ExitCode
* Service process exit code.
*/
FSP_API VOID FspServiceSetExitCode(FSP_SERVICE *Service, ULONG ExitCode);
/**
* Get the service process exit code.
*
* @param Service
* The service object.
* @return
* Service process exit code.
*/
FSP_API ULONG FspServiceGetExitCode(FSP_SERVICE *Service);
/**
* Run a service main loop.
*
* This function starts and runs a service. It executes the Windows StartServiceCtrlDispatcher API
* to connect the service process to the Service Control Manager. If the Service Control Manager is
* not available (and console mode is allowed) it will enter console mode.
*
* This function should be called once per process.
*
* @param Service
* The service object.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API NTSTATUS FspServiceLoop(FSP_SERVICE *Service);
/**
* Stops a running service.
*
* Stopping a service usually happens when the Service Control Manager instructs the service to
* stop. In some situations (e.g. fatal errors) the service may wish to stop itself. It can do so
* in a clean manner by calling this function.
*
* @param Service
* The service object.
* @return
* STATUS_SUCCESS or error code.
*/
FSP_API VOID FspServiceStop(FSP_SERVICE *Service);
/**
* Determine if the current process is running in user interactive mode.
*
* @return
* TRUE if the process is running in running user interactive mode.
*/
FSP_API BOOLEAN FspServiceIsInteractive(VOID);
/**
* Check if the supplied token is from the service context.
*
* @param Token
* Token to check. Pass NULL to check the current process token.
* @param PIsLocalSystem
* Pointer to a boolean that will receive a TRUE value if the token belongs to LocalSystem
* and FALSE otherwise. May be NULL.
* @return
* STATUS_SUCCESS if the token is from the service context. STATUS_ACCESS_DENIED if it is not.
* Other error codes are possible.
*/
FSP_API NTSTATUS FspServiceContextCheck(HANDLE Token, PBOOLEAN PIsLocalSystem);
/**
* Log a service message.
*
* This function can be used to log an arbitrary message to the Windows Event Log or to the current
* console if running in user interactive mode.
*
* @param Type
* One of EVENTLOG_INFORMATION_TYPE, EVENTLOG_WARNING_TYPE, EVENTLOG_ERROR_TYPE.
* @param Format
* Format specification. This function uses the Windows wsprintf API for formatting. Refer to
* that API's documentation for details on the format specification.
*/
FSP_API VOID FspServiceLog(ULONG Type, PWSTR Format, ...);
FSP_API VOID FspServiceLogV(ULONG Type, PWSTR Format, va_list ap);
/*
* Utility
*/
FSP_API NTSTATUS FspNtStatusFromWin32(DWORD Error);
FSP_API DWORD FspWin32FromNtStatus(NTSTATUS Status);
FSP_API VOID FspEventLog(ULONG Type, PWSTR Format, ...);
FSP_API VOID FspEventLogV(ULONG Type, PWSTR Format, va_list ap);
FSP_API VOID FspDebugLogSetHandle(HANDLE Handle);
FSP_API VOID FspDebugLog(const char *Format, ...);
FSP_API VOID FspDebugLogSD(const char *Format, PSECURITY_DESCRIPTOR SecurityDescriptor);
FSP_API VOID FspDebugLogSid(const char *format, PSID Sid);
FSP_API VOID FspDebugLogFT(const char *Format, PFILETIME FileTime);
FSP_API VOID FspDebugLogRequest(FSP_FSCTL_TRANSACT_REQ *Request);
FSP_API VOID FspDebugLogResponse(FSP_FSCTL_TRANSACT_RSP *Response);
FSP_API NTSTATUS FspCallNamedPipeSecurely(PWSTR PipeName,
PVOID InBuffer, ULONG InBufferSize, PVOID OutBuffer, ULONG OutBufferSize,
PULONG PBytesTransferred, ULONG Timeout,
PSID Sid);
FSP_API NTSTATUS FspCallNamedPipeSecurelyEx(PWSTR PipeName,
PVOID InBuffer, ULONG InBufferSize, PVOID OutBuffer, ULONG OutBufferSize,
PULONG PBytesTransferred, ULONG Timeout, BOOLEAN AllowImpersonation,
PSID Sid);
FSP_API NTSTATUS FspVersion(PUINT32 PVersion);
FSP_API PWSTR FspSxsIdent(VOID);
/*
* Delay load
*/
static inline
NTSTATUS FspLoad(PVOID *PModule)
{
#define FSP_DLLNAME FSP_FSCTL_PRODUCT_FILE_NAME "-" FSP_FSCTL_PRODUCT_FILE_ARCH ".dll"
#define FSP_DLLPATH "bin\\" FSP_DLLNAME
WINADVAPI
LSTATUS
APIENTRY
RegGetValueW(
HKEY hkey,
LPCWSTR lpSubKey,
LPCWSTR lpValue,
DWORD dwFlags,
LPDWORD pdwType,
PVOID pvData,
LPDWORD pcbData);
WCHAR PathBuf[MAX_PATH];
DWORD Size;
LONG Result;
HMODULE Module;
if (0 != PModule)
*PModule = 0;
Module = LoadLibraryW(L"" FSP_DLLNAME);
if (0 == Module)
{
Size = sizeof PathBuf - sizeof L"" FSP_DLLPATH + sizeof(WCHAR);
Result = RegGetValueW(HKEY_LOCAL_MACHINE, L"" FSP_FSCTL_PRODUCT_FULL_REGKEY, L"InstallDir",
RRF_RT_REG_SZ, 0, PathBuf, &Size);
if (ERROR_SUCCESS != Result)
return STATUS_OBJECT_NAME_NOT_FOUND;
RtlCopyMemory(PathBuf + (Size / sizeof(WCHAR) - 1), L"" FSP_DLLPATH, sizeof L"" FSP_DLLPATH);
Module = LoadLibraryW(PathBuf);
if (0 == Module)
return STATUS_DLL_NOT_FOUND;
}
if (0 != PModule)
*PModule = Module;
return STATUS_SUCCESS;
#undef FSP_DLLPATH
#undef FSP_DLLNAME
}
#ifdef __cplusplus
}
#endif
#endif