### Issues
* \#1 \[bug\] Unable to mount S3 due to 'item_not_found' exception
* \#2 Require bucket name for S3 mounts
* \#3 \[bug\] File size is not being updated in S3 mount
* \#4 Upgrade to libfuse-3.x.x
* \#5 Switch to renterd for Sia support
* \#6 Switch to cpp-httplib to further reduce dependencies
* \#7 Remove global_data and calculate used disk space per provider
* \#8 Switch to libcurl for S3 mount support
### Changes from v1.x.x
* Added read-only encrypt provider
* Pass-through mount point that transparently encrypts source data using `XChaCha20-Poly1305`
* Added S3 encryption support via `XChaCha20-Poly1305`
* Added replay protection to remote mounts
* Added support base64 writes in remote FUSE
* Created static linked Linux binaries for `amd64` and `aarch64` using `musl-libc`
* Removed legacy Sia renter support
* Removed Skynet support
* Fixed multiple remote mount WinFSP API issues on \*NIX servers
* Implemented chunked read and write
* Writes for non-cached files are performed in chunks of 8Mib
* Removed `repertory-ui` support
* Removed `FreeBSD` support
* Switched to `libsodium` over `CryptoPP`
* Switched to `XChaCha20-Poly1305` for remote mounts
* Updated `GoogleTest` to v1.14.0
* Updated `JSON for Modern C++` to v3.11.2
* Updated `OpenSSL` to v1.1.1w
* Updated `RocksDB` to v8.5.3
* Updated `WinFSP` to 2023
* Updated `boost` to v1.78.0
* Updated `cURL` to v8.3.0
* Updated `zlib` to v1.3
* Use `upload_manager` for all providers
* Adds a delay to uploads to prevent excessive API calls
* Supports re-upload after mount restart for incomplete uploads
* NOTE: Uploads for all providers are full file (no resume support)
* Multipart upload support is planned for S3
Reviewed-on: #9
93 lines
2.3 KiB
Lua
93 lines
2.3 KiB
Lua
-- Reset RNG seed to get consistent results across runs (i.e. XCode)
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math.randomseed(12345)
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local static = _ARGS[1] == 'static'
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local action = premake.action.current()
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if string.startswith(_ACTION, "vs") then
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if action then
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-- Disable solution generation
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function action.onsolution(sln)
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sln.vstudio_configs = premake.vstudio_buildconfigs(sln)
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end
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-- Rename output file
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function action.onproject(prj)
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local name = "%%_" .. _ACTION .. (static and "_static" or "")
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if static then
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for k, v in pairs(prj.project.__configs) do
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v.objectsdir = v.objectsdir .. "Static"
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end
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end
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if _ACTION == "vs2010" then
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premake.generate(prj, name .. ".vcxproj", premake.vs2010_vcxproj)
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else
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premake.generate(prj, name .. ".vcproj", premake.vs200x_vcproj)
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end
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end
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end
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elseif _ACTION == "codeblocks" then
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action.onsolution = nil
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function action.onproject(prj)
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premake.generate(prj, "%%_" .. _ACTION .. ".cbp", premake.codeblocks_cbp)
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end
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elseif _ACTION == "codelite" then
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action.onsolution = nil
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function action.onproject(prj)
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premake.generate(prj, "%%_" .. _ACTION .. ".project", premake.codelite_project)
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end
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end
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solution "pugixml"
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objdir(_ACTION)
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targetdir(_ACTION)
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if string.startswith(_ACTION, "vs") then
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if _ACTION ~= "vs2002" and _ACTION ~= "vs2003" then
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platforms { "x32", "x64" }
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configuration "x32" targetdir(_ACTION .. "/x32")
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configuration "x64" targetdir(_ACTION .. "/x64")
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end
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configurations { "Debug", "Release" }
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if static then
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configuration "Debug" targetsuffix "sd"
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configuration "Release" targetsuffix "s"
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else
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configuration "Debug" targetsuffix "d"
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end
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else
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if _ACTION == "xcode3" then
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platforms "universal"
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end
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configurations { "Debug", "Release" }
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configuration "Debug" targetsuffix "d"
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end
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project "pugixml"
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kind "StaticLib"
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language "C++"
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files { "../src/pugixml.hpp", "../src/pugiconfig.hpp", "../src/pugixml.cpp" }
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flags { "NoPCH", "NoMinimalRebuild", "NoEditAndContinue", "Symbols" }
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uuid "89A1E353-E2DC-495C-B403-742BE206ACED"
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configuration "Debug"
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defines { "_DEBUG" }
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configuration "Release"
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defines { "NDEBUG" }
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flags { "Optimize" }
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if static then
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configuration "*"
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flags { "StaticRuntime" }
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end
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