Added sqlite
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3rd-party/SRombauts-SQLiteCpp-f69986a/include/SQLiteCpp/Transaction.h
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3rd-party/SRombauts-SQLiteCpp-f69986a/include/SQLiteCpp/Transaction.h
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/**
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* @file Transaction.h
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* @ingroup SQLiteCpp
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* @brief A Transaction is way to group multiple SQL statements into an atomic secured operation.
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*
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* Copyright (c) 2012-2016 Sebastien Rombauts (sebastien.rombauts@gmail.com)
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*
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* Distributed under the MIT License (MIT) (See accompanying file LICENSE.txt
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* or copy at http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#include <SQLiteCpp/Exception.h>
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namespace SQLite
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{
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// Forward declaration
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class Database;
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/**
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* @brief RAII encapsulation of a SQLite Transaction.
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*
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* A Transaction is a way to group multiple SQL statements into an atomic secured operation;
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* either it succeeds, with all the changes committed to the database file,
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* or if it fails, all the changes are rolled back to the initial state.
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*
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* Resource Acquisition Is Initialization (RAII) means that the Transaction
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* begins in the constructor and is rollbacked in the destructor, so that there is
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* no need to worry about memory management or the validity of the underlying SQLite Connection.
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*
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* This method also offers big performances improvements compared to individually executed statements.
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*
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* Thread-safety: a Transaction object shall not be shared by multiple threads, because :
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* 1) in the SQLite "Thread Safe" mode, "SQLite can be safely used by multiple threads
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* provided that no single database connection is used simultaneously in two or more threads."
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* 2) the SQLite "Serialized" mode is not supported by SQLiteC++,
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* because of the way it shares the underling SQLite precompiled statement
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* in a custom shared pointer (See the inner class "Statement::Ptr").
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*/
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class Transaction
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{
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public:
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/**
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* @brief Begins the SQLite transaction
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*
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* @param[in] aDatabase the SQLite Database Connection
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*
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* Exception is thrown in case of error, then the Transaction is NOT initiated.
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*/
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explicit Transaction(Database& aDatabase);
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/**
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* @brief Safely rollback the transaction if it has not been committed.
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*/
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virtual ~Transaction() noexcept; // nothrow
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/**
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* @brief Commit the transaction.
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*/
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void commit();
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private:
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// Transaction must be non-copyable
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Transaction(const Transaction&);
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Transaction& operator=(const Transaction&);
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/// @}
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private:
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Database& mDatabase; ///< Reference to the SQLite Database Connection
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bool mbCommited; ///< True when commit has been called
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};
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} // namespace SQLite
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