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Avoid conflict with C++17 features std::byte by using uint8 type instead of byte
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@@ -532,7 +532,7 @@ begin_format:
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// To prevent fragmentation, write zeroes to reserved header sectors which are going to be filled with random data
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if (!volParams->bDevice && !volParams->hiddenVol)
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{
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byte buf[TC_VOLUME_HEADER_GROUP_SIZE - TC_VOLUME_HEADER_EFFECTIVE_SIZE];
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uint8 buf[TC_VOLUME_HEADER_GROUP_SIZE - TC_VOLUME_HEADER_EFFECTIVE_SIZE];
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DWORD bytesWritten;
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ZeroMemory (buf, sizeof (buf));
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@@ -1392,7 +1392,7 @@ static volatile BOOL WriteThreadRunning;
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static volatile BOOL WriteThreadExitRequested;
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static HANDLE WriteThreadHandle;
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static byte *WriteThreadBuffer;
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static uint8 *WriteThreadBuffer;
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static HANDLE WriteBufferEmptyEvent;
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static HANDLE WriteBufferFullEvent;
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