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Avoid conflict with C++17 features std::byte by using uint8 type instead of byte

This commit is contained in:
Mounir IDRASSI
2024-06-12 12:30:04 +02:00
parent bf9f3ec4f0
commit 455a4f2176
132 changed files with 1032 additions and 1035 deletions

View File

@@ -532,7 +532,7 @@ begin_format:
// To prevent fragmentation, write zeroes to reserved header sectors which are going to be filled with random data
if (!volParams->bDevice && !volParams->hiddenVol)
{
byte buf[TC_VOLUME_HEADER_GROUP_SIZE - TC_VOLUME_HEADER_EFFECTIVE_SIZE];
uint8 buf[TC_VOLUME_HEADER_GROUP_SIZE - TC_VOLUME_HEADER_EFFECTIVE_SIZE];
DWORD bytesWritten;
ZeroMemory (buf, sizeof (buf));
@@ -1392,7 +1392,7 @@ static volatile BOOL WriteThreadRunning;
static volatile BOOL WriteThreadExitRequested;
static HANDLE WriteThreadHandle;
static byte *WriteThreadBuffer;
static uint8 *WriteThreadBuffer;
static HANDLE WriteBufferEmptyEvent;
static HANDLE WriteBufferFullEvent;