/** * @file winfsp/winfsp.h * WinFsp User Mode API. * * In order to use the WinFsp API the user mode file system must include <winfsp/winfsp.h> * and link with the winfsp_x64.dll (or winfsp_x86.dll) library. * * @copyright 2015-2016 Bill Zissimopoulos */ /* * This file is part of WinFsp. * * You can redistribute it and/or modify it under the terms of the * GNU Affero General Public License version 3 as published by the * Free Software Foundation. * * Licensees holding a valid commercial license may use this file in * accordance with the commercial license agreement provided with the * software. */ #ifndef WINFSP_WINFSP_H_INCLUDED #define WINFSP_WINFSP_H_INCLUDED #define WIN32_NO_STATUS #include #undef WIN32_NO_STATUS #include #include #if defined(WINFSP_DLL_INTERNAL) #define FSP_API __declspec(dllexport) #else #define FSP_API __declspec(dllimport) #endif #include #ifdef __cplusplus extern "C" { #endif /* * The REPARSE_DATA_BUFFER definitions appear to be missing from the user mode headers. */ #if !defined(SYMLINK_FLAG_RELATIVE) #define SYMLINK_FLAG_RELATIVE 1 #define REPARSE_DATA_BUFFER_HEADER_SIZE FIELD_OFFSET(REPARSE_DATA_BUFFER, GenericReparseBuffer) typedef struct _REPARSE_DATA_BUFFER { ULONG ReparseTag; USHORT ReparseDataLength; USHORT Reserved; union { struct { USHORT SubstituteNameOffset; USHORT SubstituteNameLength; USHORT PrintNameOffset; USHORT PrintNameLength; ULONG Flags; WCHAR PathBuffer[1]; } SymbolicLinkReparseBuffer; struct { USHORT SubstituteNameOffset; USHORT SubstituteNameLength; USHORT PrintNameOffset; USHORT PrintNameLength; WCHAR PathBuffer[1]; } MountPointReparseBuffer; struct { UCHAR DataBuffer[1]; } GenericReparseBuffer; } DUMMYUNIONNAME; } REPARSE_DATA_BUFFER, *PREPARSE_DATA_BUFFER; #endif /** * @group File System * * A user mode file system is a program that uses the WinFsp API to expose a file system to * Windows. The user mode file system must implement the operations in FSP_FILE_SYSTEM_INTERFACE, * create a file system object using FspFileSystemCreate and start its dispatcher using * FspFileSystemStartDispatcher. At that point it will start receiving file system requests on the * FSP_FILE_SYSTEM_INTERFACE operations. */ typedef struct _FSP_FILE_SYSTEM FSP_FILE_SYSTEM; typedef NTSTATUS FSP_FILE_SYSTEM_OPERATION_GUARD(FSP_FILE_SYSTEM *, FSP_FSCTL_TRANSACT_REQ *, FSP_FSCTL_TRANSACT_RSP *); typedef NTSTATUS FSP_FILE_SYSTEM_OPERATION(FSP_FILE_SYSTEM *, FSP_FSCTL_TRANSACT_REQ *, FSP_FSCTL_TRANSACT_RSP *); /** * User mode file system locking strategy. * * Two concurrency models are provided: * * 1. A fine-grained concurrency model where file system NAMESPACE accesses * are guarded using an exclusive-shared (read-write) lock. File I/O is not * guarded and concurrent reads/writes/etc. are possible. [Note that the FSD * will still apply an exclusive-shared lock PER INDIVIDUAL FILE, but it will * not limit I/O operations for different files.] * * The fine-grained concurrency model applies the exclusive-shared lock as * follows: *
    *
  • EXCL: SetVolumeLabel, Flush(Volume), * Create, Cleanup(Delete), SetInformation(Rename)
  • *
  • SHRD: GetVolumeInfo, Open, SetInformation(Disposition), ReadDirectory
  • *
  • NONE: all other operations
  • *
* * 2. A coarse-grained concurrency model where all file system accesses are * guarded by a mutually exclusive lock. * * @see FspFileSystemSetOperationGuardStrategy */ typedef enum { FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY_FINE = 0, FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY_COARSE, } FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY; /** * @class FSP_FILE_SYSTEM * File system interface. * * The operations in this interface must be implemented by the user mode * file system. */ typedef struct _FSP_FILE_SYSTEM_INTERFACE { /** * Get volume information. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param VolumeInfo [out] * Pointer to a structure that will receive the volume information on successful return * from this call. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*GetVolumeInfo)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_VOLUME_INFO *VolumeInfo); /** * Set volume label. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param VolumeLabel * The new label for the volume. * @param VolumeInfo [out] * Pointer to a structure that will receive the volume information on successful return * from this call. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*SetVolumeLabel)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PWSTR VolumeLabel, FSP_FSCTL_VOLUME_INFO *VolumeInfo); /** * Get file or directory attributes and security descriptor given a file name. * * @param FileSystem * The file system on which this request is posted. * @param FileName * The name of the file or directory to get the attributes and security descriptor for. * @param PFileAttributes * Pointer to a memory location that will receive the file attributes on successful return * from this call. May be NULL. * * If this call returns STATUS_REPARSE, the file system MAY place here the index of the * first reparse point within FileName. The file system MAY also leave this at its default * value of 0. * @param SecurityDescriptor * Pointer to a buffer that will receive the file security descriptor on successful return * from this call. May be NULL. * @param PSecurityDescriptorSize [in,out] * Pointer to the security descriptor buffer size. On input it contains the size of the * security descriptor buffer. On output it will contain the actual size of the security * descriptor copied into the security descriptor buffer. May be NULL. * @return * STATUS_SUCCESS, STATUS_REPARSE or error code. * * STATUS_REPARSE should be returned by file systems that support reparse points when * they encounter a FileName that contains reparse points anywhere but the final path * component. */ NTSTATUS (*GetSecurityByName)(FSP_FILE_SYSTEM *FileSystem, PWSTR FileName, PUINT32 PFileAttributes/* or ReparsePointIndex */, PSECURITY_DESCRIPTOR SecurityDescriptor, SIZE_T *PSecurityDescriptorSize); /** * Create new file or directory. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileName * The name of the file or directory to be created. * @param CaseSensitive * Whether to treat the FileName as case-sensitive or case-insensitive. Case-sensitive * file systems always treat FileName as case-sensitive regardless of this parameter. * @param CreateOptions * Create options for this request. This parameter has the same meaning as the * CreateOptions parameter of the NtCreateFile API. User mode file systems should typically * only be concerned with the flag FILE_DIRECTORY_FILE, which is an instruction to create a * directory rather than a file. Some file systems may also want to pay attention to the * FILE_NO_INTERMEDIATE_BUFFERING and FILE_WRITE_THROUGH flags, although these are * typically handled by the FSD component. * @param FileAttributes * File attributes to apply to the newly created file or directory. * @param SecurityDescriptor * Security descriptor to apply to the newly created file or directory. This security * descriptor will always be in self-relative format. Its length can be retrieved using the * Windows GetSecurityDescriptorLength API. * @param AllocationSize * Allocation size for the newly created file. * @param PFileNode [out] * Pointer that will receive the file node on successful return from this call. The file * node is a void pointer (or an integer that can fit in a pointer) that is used to * uniquely identify an open file. Opening the same file name should always return the same * file node value for as long as the file with that name remains open anywhere in the * system. The file system can place any value it needs here. * @param FileInfo [out] * Pointer to a structure that will receive the file information on successful return * from this call. This information includes file attributes, file times, etc. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*Create)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PWSTR FileName, BOOLEAN CaseSensitive, UINT32 CreateOptions, UINT32 FileAttributes, PSECURITY_DESCRIPTOR SecurityDescriptor, UINT64 AllocationSize, PVOID *PFileNode, FSP_FSCTL_FILE_INFO *FileInfo); /** * Open a file or directory. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileName * The name of the file or directory to be opened. * @param CaseSensitive * Whether to treat the FileName as case-sensitive or case-insensitive. Case-sensitive * file systems always treat FileName as case-sensitive regardless of this parameter. * @param CreateOptions * Create options for this request. This parameter has the same meaning as the * CreateOptions parameter of the NtCreateFile API. User mode file systems typically * do not need to do anything special with respect to this parameter. Some file systems may * also want to pay attention to the FILE_NO_INTERMEDIATE_BUFFERING and FILE_WRITE_THROUGH * flags, although these are typically handled by the FSD component. * @param PFileNode [out] * Pointer that will receive the file node on successful return from this call. The file * node is a void pointer (or an integer that can fit in a pointer) that is used to * uniquely identify an open file. Opening the same file name should always return the same * file node value for as long as the file with that name remains open anywhere in the * system. The file system can place any value it needs here. * @param FileInfo [out] * Pointer to a structure that will receive the file information on successful return * from this call. This information includes file attributes, file times, etc. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*Open)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PWSTR FileName, BOOLEAN CaseSensitive, UINT32 CreateOptions, PVOID *PFileNode, FSP_FSCTL_FILE_INFO *FileInfo); /** * Overwrite a file. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file to overwrite. * @param FileAttributes * File attributes to apply to the overwritten file. * @param ReplaceFileAttributes * When TRUE the existing file attributes should be replaced with the new ones. * When FALSE the existing file attributes should be merged (or'ed) with the new ones. * @param FileInfo [out] * Pointer to a structure that will receive the file information on successful return * from this call. This information includes file attributes, file times, etc. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*Overwrite)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, UINT32 FileAttributes, BOOLEAN ReplaceFileAttributes, FSP_FSCTL_FILE_INFO *FileInfo); /** * Cleanup a file. * * When CreateFile is used to open or create a file the kernel creates a kernel mode file * object (type FILE_OBJECT) and a handle for it, which it returns to user-mode. The handle may * be duplicated (using DuplicateHandle), but all duplicate handles always refer to the same * file object. When all handles for a particular file object get closed (using CloseHandle) * the system sends a Cleanup request to the file system. * * There will be a Cleanup operation for every Create or Open operation posted to the user mode * file system. However the Cleanup operation is not the final close operation on a file. The * file system must be ready to receive additional operations until close time. This is true * even when the file is being deleted! * * An important function of the Cleanup operation is to complete a delete operation. Deleting * a file or directory in Windows is a three-stage process where the file is first opened, then * tested to see if the delete can proceed and if the answer is positive the file is then * deleted during Cleanup. * * As an optimization a file system may specify the FSP_FSCTL_VOLUME_PARAMS :: * PostCleanupOnDeleteOnly flag. In this case the FSD will only post Cleanup requests when a * file is being deleted. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file or directory to cleanup. * @param FileName * The name of the file or directory to cleanup. Sent only when a Delete is requested. * @param Delete * Determines whether to delete the file. Note that there is no way to report failure of * this operation. Also note that when this parameter is TRUE this is the last outstanding * cleanup for this particular file node. * @see * Close * CanDelete */ VOID (*Cleanup)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PWSTR FileName, BOOLEAN Delete); /** * Close a file. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file or directory to be closed. */ VOID (*Close)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode); /** * Read a file. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file to be read. * @param Buffer * Pointer to a buffer that will receive the results of the read operation. * @param Offset * Offset within the file to read from. * @param Length * Length of data to read. * @param PBytesTransferred [out] * Pointer to a memory location that will receive the actual number of bytes read. * @return * STATUS_SUCCESS or error code. STATUS_PENDING is supported allowing for asynchronous * operation. */ NTSTATUS (*Read)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PVOID Buffer, UINT64 Offset, ULONG Length, PULONG PBytesTransferred); /** * Write a file. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file to be written. * @param Buffer * Pointer to a buffer that contains the data to write. * @param Offset * Offset within the file to write to. * @param Length * Length of data to write. * @param WriteToEndOfFile * When TRUE the file system must write to the current end of file. In this case the Offset * parameter will contain the value -1. * @param ConstrainedIo * When TRUE the file system must not extend the file (i.e. change the file size). * @param PBytesTransferred [out] * Pointer to a memory location that will receive the actual number of bytes written. * @param FileInfo [out] * Pointer to a structure that will receive the file information on successful return * from this call. This information includes file attributes, file times, etc. * @return * STATUS_SUCCESS or error code. STATUS_PENDING is supported allowing for asynchronous * operation. */ NTSTATUS (*Write)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PVOID Buffer, UINT64 Offset, ULONG Length, BOOLEAN WriteToEndOfFile, BOOLEAN ConstrainedIo, PULONG PBytesTransferred, FSP_FSCTL_FILE_INFO *FileInfo); /** * Flush a file or volume. * * Note that the FSD will also flush all file/volume caches prior to invoking this operation. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file to be flushed. When NULL the whole volume is being flushed. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*Flush)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode); /** * Get file or directory information. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file or directory to get information for. * @param FileInfo [out] * Pointer to a structure that will receive the file information on successful return * from this call. This information includes file attributes, file times, etc. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*GetFileInfo)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, FSP_FSCTL_FILE_INFO *FileInfo); /** * Set file or directory basic information. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file or directory to set information for. * @param FileAttributes * File attributes to apply to the file or directory. If the value INVALID_FILE_ATTRIBUTES * is sent, the file attributes should not be changed. * @param CreationTime * Creation time to apply to the file or directory. If the value 0 is sent, the creation * time should not be changed. * @param LastAccessTime * Last access time to apply to the file or directory. If the value 0 is sent, the last * access time should not be changed. * @param LastWriteTime * Last write time to apply to the file or directory. If the value 0 is sent, the last * write time should not be changed. * @param FileInfo [out] * Pointer to a structure that will receive the file information on successful return * from this call. This information includes file attributes, file times, etc. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*SetBasicInfo)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, UINT32 FileAttributes, UINT64 CreationTime, UINT64 LastAccessTime, UINT64 LastWriteTime, FSP_FSCTL_FILE_INFO *FileInfo); /** * Set file/allocation size. * * This function is used to change a file's sizes. Windows file systems maintain two kinds * of sizes: the file size is where the End Of File (EOF) is, and the allocation size is the * actual size that a file takes up on the "disk". * * The rules regarding file/allocation size are: *
    *
  • Allocation size must always be aligned to the allocation unit boundary. The allocation * unit is the product (UINT64)SectorSize * (UINT64)SectorsPerAllocationUnit from * the FSP_FSCTL_VOLUME_PARAMS structure. The FSD will always send properly aligned allocation * sizes when setting the allocation size.
  • *
  • Allocation size is always greater or equal to the file size.
  • *
  • A file size of more than the current allocation size will also extend the allocation * size to the next allocation unit boundary.
  • *
  • An allocation size of less than the current file size should also truncate the current * file size.
  • *
* * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file to set the file/allocation size for. * @param NewSize * New file/allocation size to apply to the file. * @param SetAllocationSize * If TRUE, then the allocation size is being set. if FALSE, then the file size is being set. * @param FileInfo [out] * Pointer to a structure that will receive the file information on successful return * from this call. This information includes file attributes, file times, etc. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*SetFileSize)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, UINT64 NewSize, BOOLEAN SetAllocationSize, FSP_FSCTL_FILE_INFO *FileInfo); /** * Determine whether a file or directory can be deleted. * * This function tests whether a file or directory can be safely deleted. This function does * not need to perform access checks, but may performs tasks such as check for empty * directories, etc. * * This function should NEVER delete the file or directory in question. Deletion should * happen during Cleanup with Delete==TRUE. * * This function gets called when Win32 API's such as DeleteFile or RemoveDirectory are used. * It does not get called when a file or directory is opened with FILE_DELETE_ON_CLOSE. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file or directory to test for deletion. * @param FileName * The name of the file or directory to test for deletion. * @return * STATUS_SUCCESS or error code. * @see * Cleanup */ NTSTATUS (*CanDelete)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PWSTR FileName); /** * Renames a file or directory. * * The kernel mode FSD provides certain guarantees prior to posting a rename operation: *
    *
  • A file cannot be renamed if it has any open handles, other than the one used to perform * the rename.
  • *
  • A file cannot be renamed if a file with the same name exists and has open handles.
  • *
  • A directory cannot be renamed if it or any of its subdirectories contains a file that * has open handles.
  • *
* * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file or directory to be renamed. * @param FileName * The current name of the file or directory to rename. * @param NewFileName * The new name for the file or directory. * @param ReplaceIfExists * Whether to replace a file that already exists at NewFileName. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*Rename)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PWSTR FileName, PWSTR NewFileName, BOOLEAN ReplaceIfExists); /** * Get file or directory security descriptor. * * @param FileSystem * The file system on which this request is posted. * @param FileNode * The file node of the file or directory to get the security descriptor for. * @param SecurityDescriptor * Pointer to a buffer that will receive the file security descriptor on successful return * from this call. May be NULL. * @param PSecurityDescriptorSize [in,out] * Pointer to the security descriptor buffer size. On input it contains the size of the * security descriptor buffer. On output it will contain the actual size of the security * descriptor copied into the security descriptor buffer. Cannot be NULL. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*GetSecurity)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PSECURITY_DESCRIPTOR SecurityDescriptor, SIZE_T *PSecurityDescriptorSize); /** * Set file or directory security descriptor. * * @param FileSystem * The file system on which this request is posted. * @param FileNode * The file node of the file or directory to set the security descriptor for. * @param SecurityInformation * Indicates what part of the file or directory security descriptor to change. * @param SecurityDescriptor * Security descriptor to apply to the file or directory. This security descriptor will * always be in self-relative format. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*SetSecurity)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, SECURITY_INFORMATION SecurityInformation, PSECURITY_DESCRIPTOR SecurityDescriptor); /** * Read a directory. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the directory to be read. * @param Buffer * Pointer to a buffer that will receive the results of the read operation. * @param Offset * Offset within the directory to read from. The kernel does not interpret this value * which is used solely by the file system to locate directory entries. However the * special value 0 indicates that the read should start from the first entries. The first * two entries returned by ReadDirectory should always be the "." and ".." entries. * @param Length * Length of data to read. * @param Pattern * The pattern to match against files in this directory. Can be NULL. The file system * can choose to ignore this parameter as the FSD will always perform its own pattern * matching on the returned results. * @param PBytesTransferred [out] * Pointer to a memory location that will receive the actual number of bytes read. * @return * STATUS_SUCCESS or error code. STATUS_PENDING is supported allowing for asynchronous * operation. * @see * FspFileSystemAddDirInfo */ NTSTATUS (*ReadDirectory)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PVOID Buffer, UINT64 Offset, ULONG Length, PWSTR Pattern, PULONG PBytesTransferred); /** * Resolve reparse points. * * Reparse points are a general mechanism for attaching special behavior to files. * A file or directory can contain a reparse point. A reparse point is data that has * special meaning to the file system, Windows or user applications. For example, NTFS * and Windows use reparse points to implement symbolic links. As another example, * a particular file system may use reparse points to emulate UNIX FIFO's. * * This function is expected to resolve as many reparse points as possible. If a reparse * point is encountered that is not understood by the file system further reparse point * resolution should stop; the reparse point data should be returned to the FSD with status * STATUS_REPARSE/reparse-tag. If a reparse point (symbolic link) is encountered that is * understood by the file system but points outside it, the reparse point should be * resolved, but further reparse point resolution should stop; the resolved file name * should be returned to the FSD with status STATUS_REPARSE/IO_REPARSE. * * @param FileSystem * The file system on which this request is posted. * @param FileName * The name of the file or directory to have its reparse points resolved. * @param ReparsePointIndex * The index of the first reparse point within FileName. * @param ResolveLastPathComponent * If FALSE, the last path component of FileName should not be resolved, even * if it is a reparse point that can be resolved. If TRUE, all path components * should be resolved if possible. * @param PIoStatus * Pointer to storage that will receive the status to return to the FSD. When * this function succeeds it must set PIoStatus->Status to STATUS_REPARSE and * PIoStatus->Information to either IO_REPARSE or the reparse tag. * @param Buffer * Pointer to a buffer that will receive the resolved file name (IO_REPARSE) or * reparse data (reparse tag). If the function returns a file name, it should * not be NULL terminated. * @param PSize [in,out] * Pointer to the buffer size. On input it contains the size of the buffer. * On output it will contain the actual size of data copied. * @return * STATUS_REPARSE or error code. */ NTSTATUS (*ResolveReparsePoints)(FSP_FILE_SYSTEM *FileSystem, PWSTR FileName, UINT32 ReparsePointIndex, BOOLEAN ResolveLastPathComponent, PIO_STATUS_BLOCK PIoStatus, PVOID Buffer, PSIZE_T PSize); /** * Get reparse point. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the reparse point. * @param FileName * The file name of the reparse point. * @param Buffer * Pointer to a buffer that will receive the results of this operation. If * the function returns a symbolic link path, it should not be NULL terminated. * @param PSize [in,out] * Pointer to the buffer size. On input it contains the size of the buffer. * On output it will contain the actual size of data copied. * @return * STATUS_SUCCESS or error code. * @see * SetReparsePoint */ NTSTATUS (*GetReparsePoint)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PWSTR FileName, PVOID Buffer, PSIZE_T PSize); /** * Set reparse point. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the reparse point. * @param FileName * The file name of the reparse point. * @param Buffer * Pointer to a buffer that contains the data for this operation. If this buffer * contains a symbolic link path, it should not be assumed to be NULL terminated. * @param Size * Size of data to write. * @return * STATUS_SUCCESS or error code. * @see * GetReparsePoint */ NTSTATUS (*SetReparsePoint)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PWSTR FileName, PVOID Buffer, SIZE_T Size); /** * Delete reparse point. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the reparse point. * @param FileName * The file name of the reparse point. * @param Buffer * Pointer to a buffer that contains the data for this operation. * @param Size * Size of data to write. * @return * STATUS_SUCCESS or error code. */ NTSTATUS (*DeleteReparsePoint)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PWSTR FileName, PVOID Buffer, SIZE_T Size); /** * Get named streams information. * * @param FileSystem * The file system on which this request is posted. * @param Request * The request posted by the kernel mode FSD. * @param FileNode * The file node of the file or directory to get stream information for. * @param Buffer * Pointer to a buffer that will receive the stream information. * @param Length * Length of buffer. * @param PBytesTransferred [out] * Pointer to a memory location that will receive the actual number of bytes stored. * @return * STATUS_SUCCESS or error code. * @see * FspFileSystemAddStreamInfo */ NTSTATUS (*GetStreamInfo)(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PVOID FileNode, PVOID Buffer, ULONG Length, PULONG PBytesTransferred); /* * This ensures that this interface will always contain 64 function pointers. * Please update when changing the interface as it is important for future compatibility. */ NTSTATUS (*Reserved[40])(); } FSP_FILE_SYSTEM_INTERFACE; FSP_FSCTL_STATIC_ASSERT(sizeof(FSP_FILE_SYSTEM_INTERFACE) == 64 * sizeof(NTSTATUS (*)()), "FSP_FILE_SYSTEM_INTERFACE must have 64 entries."); typedef struct _FSP_FILE_SYSTEM { UINT16 Version; PVOID UserContext; WCHAR VolumeName[FSP_FSCTL_VOLUME_NAME_SIZEMAX / sizeof(WCHAR)]; HANDLE VolumeHandle; FSP_FILE_SYSTEM_OPERATION_GUARD *EnterOperation, *LeaveOperation; FSP_FILE_SYSTEM_OPERATION *Operations[FspFsctlTransactKindCount]; const FSP_FILE_SYSTEM_INTERFACE *Interface; HANDLE DispatcherThread; ULONG DispatcherThreadCount; NTSTATUS DispatcherResult; PWSTR MountPoint; HANDLE MountHandle; UINT32 DebugLog; FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY OpGuardStrategy; SRWLOCK OpGuardLock; BOOLEAN UmFileNodeIsUserContext2; } FSP_FILE_SYSTEM; /** * Create a file system object. * * @param DevicePath * The name of the control device for this file system. This must be either * FSP_FSCTL_DISK_DEVICE_NAME or FSP_FSCTL_NET_DEVICE_NAME. * @param VolumeParams * Volume parameters for the newly created file system. * @param Interface * A pointer to the actual operations that actually implement this user mode file system. * @param PFileSystem [out] * Pointer that will receive the file system object created on successful return from this * call. * @return * STATUS_SUCCESS or error code. */ FSP_API NTSTATUS FspFileSystemCreate(PWSTR DevicePath, const FSP_FSCTL_VOLUME_PARAMS *VolumeParams, const FSP_FILE_SYSTEM_INTERFACE *Interface, FSP_FILE_SYSTEM **PFileSystem); /** * Delete a file system object. * * @param FileSystem * The file system object. */ FSP_API VOID FspFileSystemDelete(FSP_FILE_SYSTEM *FileSystem); /** * Set the mount point for a file system. * * This function currently only supports drive letters (X:) as mount points. Refer to the * documentation of the DefineDosDevice Windows API to better understand how drive letters are * created. * * @param FileSystem * The file system object. * @param MountPoint * The mount point for the new file system. A value of NULL means that the file system should * use the next available drive letter counting downwards from Z: as its mount point. * @return * STATUS_SUCCESS or error code. */ FSP_API NTSTATUS FspFileSystemSetMountPoint(FSP_FILE_SYSTEM *FileSystem, PWSTR MountPoint); /** * Remove the mount point for a file system. * * @param FileSystem * The file system object. */ FSP_API VOID FspFileSystemRemoveMountPoint(FSP_FILE_SYSTEM *FileSystem); /** * Start the file system dispatcher. * * The file system dispatcher is used to dispatch operations posted by the FSD to the user mode * file system. Once this call starts executing the user mode file system will start receiving * file system requests from the kernel. * * @param FileSystem * The file system object. * @param ThreadCount * The number of threads for the file system dispatcher. A value of 0 will create a default * number of threads and should be chosen in most cases. * @return * STATUS_SUCCESS or error code. */ FSP_API NTSTATUS FspFileSystemStartDispatcher(FSP_FILE_SYSTEM *FileSystem, ULONG ThreadCount); /** * Stop the file system dispatcher. * * @param FileSystem * The file system object. */ FSP_API VOID FspFileSystemStopDispatcher(FSP_FILE_SYSTEM *FileSystem); /** * Send a response to the FSD. * * This call is not required when the user mode file system performs synchronous processing of * requests. It is possible however for the following FSP_FILE_SYSTEM_INTERFACE operations to be * processed asynchronously: *
    *
  • Read
  • *
  • Write
  • *
  • ReadDirectory
  • *
* * These operations are allowed to return STATUS_PENDING to postpone sending a response to the FSD. * At a later time the file system can use FspFileSystemSendResponse to send the response. * * @param FileSystem * The file system object. * @param Response * The response buffer. */ FSP_API VOID FspFileSystemSendResponse(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_RSP *Response); static inline PWSTR FspFileSystemMountPoint(FSP_FILE_SYSTEM *FileSystem) { return FileSystem->MountPoint; } static inline NTSTATUS FspFileSystemEnterOperation(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response) { if (0 == FileSystem->EnterOperation) return STATUS_SUCCESS; return FileSystem->EnterOperation(FileSystem, Request, Response); } static inline NTSTATUS FspFileSystemLeaveOperation(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response) { if (0 == FileSystem->LeaveOperation) return STATUS_SUCCESS; return FileSystem->LeaveOperation(FileSystem, Request, Response); } static inline VOID FspFileSystemSetOperationGuard(FSP_FILE_SYSTEM *FileSystem, FSP_FILE_SYSTEM_OPERATION_GUARD *EnterOperation, FSP_FILE_SYSTEM_OPERATION_GUARD *LeaveOperation) { FileSystem->EnterOperation = EnterOperation; FileSystem->LeaveOperation = LeaveOperation; } /** * Set file system locking strategy. * * @param FileSystem * The file system object. * @param GuardStrategy * The locking (guard) strategy. * @see * FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY */ static inline VOID FspFileSystemSetOperationGuardStrategy(FSP_FILE_SYSTEM *FileSystem, FSP_FILE_SYSTEM_OPERATION_GUARD_STRATEGY GuardStrategy) { FileSystem->OpGuardStrategy = GuardStrategy; } static inline VOID FspFileSystemSetOperation(FSP_FILE_SYSTEM *FileSystem, ULONG Index, FSP_FILE_SYSTEM_OPERATION *Operation) { FileSystem->Operations[Index] = Operation; } static inline VOID FspFileSystemGetDispatcherResult(FSP_FILE_SYSTEM *FileSystem, NTSTATUS *PDispatcherResult) { /* 32-bit reads are atomic */ *PDispatcherResult = FileSystem->DispatcherResult; MemoryBarrier(); } static inline VOID FspFileSystemSetDispatcherResult(FSP_FILE_SYSTEM *FileSystem, NTSTATUS DispatcherResult) { if (NT_SUCCESS(DispatcherResult)) return; InterlockedCompareExchange(&FileSystem->DispatcherResult, DispatcherResult, 0); } static inline VOID FspFileSystemSetDebugLog(FSP_FILE_SYSTEM *FileSystem, UINT32 DebugLog) { FileSystem->DebugLog = DebugLog; } /* * Operations */ FSP_API NTSTATUS FspFileSystemOpEnter(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpLeave(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpCreate(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpOverwrite(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpCleanup(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpClose(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpRead(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpWrite(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpQueryInformation(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpSetInformation(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpFlushBuffers(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpQueryVolumeInformation(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpSetVolumeInformation(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpQueryDirectory(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpFileSystemControl(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpQuerySecurity(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpSetSecurity(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspFileSystemOpQueryStreamInformation(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, FSP_FSCTL_TRANSACT_RSP *Response); /* * Helpers */ /** * Add directory information to a buffer. * * This is a helper for implementing the ReadDirectory operation. * * @param DirInfo * The directory information to add. A value of NULL acts as an EOF marker for a ReadDirectory * operation. * @param Buffer * Pointer to a buffer that will receive the results of the read operation. This should contain * the same value passed to the ReadDirectory Buffer parameter. * @param Length * Length of data to read. This should contain the same value passed to the ReadDirectory * Length parameter. * @param PBytesTransferred [out] * Pointer to a memory location that will receive the actual number of bytes read. This should * contain the same value passed to the ReadDirectory PBytesTransferred parameter. * FspFileSystemAddDirInfo uses the value pointed by this parameter to track how much of the * buffer has been used so far. * @return * TRUE if the directory information was added, FALSE if there was not enough space to add it. * @see * ReadDirectory */ FSP_API BOOLEAN FspFileSystemAddDirInfo(FSP_FSCTL_DIR_INFO *DirInfo, PVOID Buffer, ULONG Length, PULONG PBytesTransferred); /** * Find reparse point in file name. * * Given a file name this function returns an index to the first path component that is a reparse * point. The function will call the supplied GetReparsePointByName function for every path * component until it finds a reparse point or the whole path is processed. * * This is a helper for implementing the GetSecurityByName operation in file systems * that support reparse points. * * @param FileSystem * The file system object. * @param GetReparsePointByName * Pointer to function that can retrieve reparse point information by name. The * FspFileSystemFindReparsePoint will call this function with the Buffer and PSize * arguments set to NULL. The function should return STATUS_SUCCESS if the passed * FileName is a reparse point or STATUS_NOT_A_REPARSE_POINT (or other error code) * otherwise. * @param Context * User context to supply to GetReparsePointByName. * @param FileName * The name of the file or directory. * @param PReparsePointIndex * Pointer to a memory location that will receive the index of the first reparse point * within FileName. A value is only placed in this memory location if the function returns * TRUE. May be NULL. * @return * TRUE if a reparse point was found, FALSE otherwise. * @see * GetSecurityByName */ FSP_API BOOLEAN FspFileSystemFindReparsePoint(FSP_FILE_SYSTEM *FileSystem, NTSTATUS (*GetReparsePointByName)( FSP_FILE_SYSTEM *FileSystem, PVOID Context, PWSTR FileName, BOOLEAN IsDirectory, PVOID Buffer, PSIZE_T PSize), PVOID Context, PWSTR FileName, PUINT32 PReparsePointIndex); /** * Resolve reparse points. * * Given a file name (and an index where to start resolving) this function will attempt to * resolve as many reparse points as possible. The function will call the supplied * GetReparsePointByName function for every path component until it resolves the reparse points * or the whole path is processed. * * This is a helper for implementing the ResolveReparsePoints operation in file systems * that support reparse points. * * @param FileSystem * The file system object. * @param GetReparsePointByName * Pointer to function that can retrieve reparse point information by name. The function * should return STATUS_SUCCESS if the passed FileName is a reparse point or * STATUS_NOT_A_REPARSE_POINT (or other error code) otherwise. * @param Context * User context to supply to GetReparsePointByName. * @param FileName * The name of the file or directory to have its reparse points resolved. * @param ReparsePointIndex * The index of the first reparse point within FileName. * @param ResolveLastPathComponent * If FALSE, the last path component of FileName should not be resolved, even * if it is a reparse point that can be resolved. If TRUE, all path components * should be resolved if possible. * @param PIoStatus * Pointer to storage that will receive the status to return to the FSD. When * this function succeeds it must set PIoStatus->Status to STATUS_REPARSE and * PIoStatus->Information to either IO_REPARSE or the reparse tag. * @param Buffer * Pointer to a buffer that will receive the resolved file name (IO_REPARSE) or * reparse data (reparse tag). If the function returns a file name, it should * not be NULL terminated. * @param PSize [in,out] * Pointer to the buffer size. On input it contains the size of the buffer. * On output it will contain the actual size of data copied. * @return * STATUS_REPARSE or error code. * @see * ResolveReparsePoints */ FSP_API NTSTATUS FspFileSystemResolveReparsePoints(FSP_FILE_SYSTEM *FileSystem, NTSTATUS (*GetReparsePointByName)( FSP_FILE_SYSTEM *FileSystem, PVOID Context, PWSTR FileName, BOOLEAN IsDirectory, PVOID Buffer, PSIZE_T PSize), PVOID Context, PWSTR FileName, UINT32 ReparsePointIndex, BOOLEAN ResolveLastPathComponent, PIO_STATUS_BLOCK PIoStatus, PVOID Buffer, PSIZE_T PSize); /** * Test whether reparse data can be replaced. * * This is a helper for implementing the SetReparsePoint/DeleteReparsePoint operation * in file systems that support reparse points. * * @param CurrentReparseData * Pointer to the current reparse data. * @param CurrentReparseDataSize * Pointer to the current reparse data size. * @param ReplaceReparseData * Pointer to the replacement reparse data. * @param ReplaceReparseDataSize * Pointer to the replacement reparse data size. * @return * STATUS_SUCCESS or error code. * @see * SetReparsePoint * DeleteReparsePoint */ FSP_API NTSTATUS FspFileSystemCanReplaceReparsePoint( PVOID CurrentReparseData, SIZE_T CurrentReparseDataSize, PVOID ReplaceReparseData, SIZE_T ReplaceReparseDataSize); /** * Add named stream information to a buffer. * * This is a helper for implementing the GetStreamInfo operation. * * @param StreamInfo * The stream information to add. A value of NULL acts as an EOF marker for a GetStreamInfo * operation. * @param Buffer * Pointer to a buffer that will receive the stream information. This should contain * the same value passed to the GetStreamInfo Buffer parameter. * @param Length * Length of buffer. This should contain the same value passed to the GetStreamInfo * Length parameter. * @param PBytesTransferred [out] * Pointer to a memory location that will receive the actual number of bytes stored. This should * contain the same value passed to the GetStreamInfo PBytesTransferred parameter. * @return * TRUE if the stream information was added, FALSE if there was not enough space to add it. * @see * GetStreamInfo */ FSP_API BOOLEAN FspFileSystemAddStreamInfo(FSP_FSCTL_STREAM_INFO *StreamInfo, PVOID Buffer, ULONG Length, PULONG PBytesTransferred); /* * Security */ FSP_API PGENERIC_MAPPING FspGetFileGenericMapping(VOID); FSP_API NTSTATUS FspAccessCheckEx(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, BOOLEAN CheckParentOrMain, BOOLEAN AllowTraverseCheck, UINT32 DesiredAccess, PUINT32 PGrantedAccess/* or ReparsePointIndex */, PSECURITY_DESCRIPTOR *PSecurityDescriptor); FSP_API NTSTATUS FspCreateSecurityDescriptor(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PSECURITY_DESCRIPTOR ParentDescriptor, PSECURITY_DESCRIPTOR *PSecurityDescriptor); FSP_API NTSTATUS FspSetSecurityDescriptor(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, PSECURITY_DESCRIPTOR InputDescriptor, PSECURITY_DESCRIPTOR *PSecurityDescriptor); FSP_API VOID FspDeleteSecurityDescriptor(PSECURITY_DESCRIPTOR SecurityDescriptor, NTSTATUS (*CreateFunc)()); static inline NTSTATUS FspAccessCheck(FSP_FILE_SYSTEM *FileSystem, FSP_FSCTL_TRANSACT_REQ *Request, BOOLEAN CheckParentOrMain, BOOLEAN AllowTraverseCheck, UINT32 DesiredAccess, PUINT32 PGrantedAccess) { return FspAccessCheckEx(FileSystem, Request, CheckParentOrMain, AllowTraverseCheck, DesiredAccess, PGrantedAccess, 0); } /* * POSIX Interop */ FSP_API NTSTATUS FspPosixMapUidToSid(UINT32 Uid, PSID *PSid); FSP_API NTSTATUS FspPosixMapSidToUid(PSID Sid, PUINT32 PUid); FSP_API VOID FspDeleteSid(PSID Sid, NTSTATUS (*CreateFunc)()); FSP_API NTSTATUS FspPosixMapPermissionsToSecurityDescriptor( UINT32 Uid, UINT32 Gid, UINT32 Mode, PSECURITY_DESCRIPTOR *PSecurityDescriptor); FSP_API NTSTATUS FspPosixMapSecurityDescriptorToPermissions( PSECURITY_DESCRIPTOR SecurityDescriptor, PUINT32 PUid, PUINT32 PGid, PUINT32 PMode); FSP_API NTSTATUS FspPosixMapWindowsToPosixPathEx(PWSTR WindowsPath, char **PPosixPath, BOOLEAN Translate); FSP_API NTSTATUS FspPosixMapPosixToWindowsPathEx(const char *PosixPath, PWSTR *PWindowsPath, BOOLEAN Translate); static inline NTSTATUS FspPosixMapWindowsToPosixPath(PWSTR WindowsPath, char **PPosixPath) { return FspPosixMapWindowsToPosixPathEx(WindowsPath, PPosixPath, TRUE); } static inline NTSTATUS FspPosixMapPosixToWindowsPath(const char *PosixPath, PWSTR *PWindowsPath) { return FspPosixMapPosixToWindowsPathEx(PosixPath, PWindowsPath, TRUE); } FSP_API VOID FspPosixDeletePath(void *Path); /* * Path Handling */ FSP_API VOID FspPathPrefix(PWSTR Path, PWSTR *PPrefix, PWSTR *PRemain, PWSTR Root); FSP_API VOID FspPathSuffix(PWSTR Path, PWSTR *PRemain, PWSTR *PSuffix, PWSTR Root); FSP_API VOID FspPathCombine(PWSTR Prefix, PWSTR Suffix); /** * @group Service Framework * * User mode file systems typically are run as Windows services. WinFsp provides an API to make * the creation of Windows services easier. This API is provided for convenience and is not * necessary to expose a user mode file system to Windows. */ typedef struct _FSP_SERVICE FSP_SERVICE; typedef NTSTATUS FSP_SERVICE_START(FSP_SERVICE *, ULONG, PWSTR *); typedef NTSTATUS FSP_SERVICE_STOP(FSP_SERVICE *); typedef NTSTATUS FSP_SERVICE_CONTROL(FSP_SERVICE *, ULONG, ULONG, PVOID); #pragma warning(push) #pragma warning(disable:4200) /* zero-sized array in struct/union */ typedef struct _FSP_SERVICE { UINT16 Version; PVOID UserContext; FSP_SERVICE_START *OnStart; FSP_SERVICE_STOP *OnStop; FSP_SERVICE_CONTROL *OnControl; ULONG AcceptControl; ULONG ExitCode; SERVICE_STATUS_HANDLE StatusHandle; SERVICE_STATUS ServiceStatus; CRITICAL_SECTION ServiceStatusGuard; CRITICAL_SECTION ServiceStopGuard; BOOLEAN AllowConsoleMode; WCHAR ServiceName[]; } FSP_SERVICE; #pragma warning(pop) /** * Run a service. * * This function wraps calls to FspServiceCreate, FspServiceLoop and FspServiceDelete to create, * run and delete a service. It is intended to be used from a service's main/wmain function. * * This function runs a service with console mode allowed. * * @param ServiceName * The name of the service. * @param OnStart * Function to call when the service starts. * @param OnStop * Function to call when the service stops. * @param OnControl * Function to call when the service receives a service control code. * @return * Service process exit code. */ FSP_API ULONG FspServiceRunEx(PWSTR ServiceName, FSP_SERVICE_START *OnStart, FSP_SERVICE_STOP *OnStop, FSP_SERVICE_CONTROL *OnControl, PVOID UserContext); static inline ULONG FspServiceRun(PWSTR ServiceName, FSP_SERVICE_START *OnStart, FSP_SERVICE_STOP *OnStop, FSP_SERVICE_CONTROL *OnControl) { return FspServiceRunEx(ServiceName, OnStart, OnStop, OnControl, 0); } /** * Create a service object. * * @param ServiceName * The name of the service. * @param OnStart * Function to call when the service starts. * @param OnStop * Function to call when the service stops. * @param OnControl * Function to call when the service receives a service control code. * @param PService [out] * Pointer that will receive the service object created on successful return from this * call. * @return * STATUS_SUCCESS or error code. */ FSP_API NTSTATUS FspServiceCreate(PWSTR ServiceName, FSP_SERVICE_START *OnStart, FSP_SERVICE_STOP *OnStop, FSP_SERVICE_CONTROL *OnControl, FSP_SERVICE **PService); /** * Delete a service object. * * @param Service * The service object. */ FSP_API VOID FspServiceDelete(FSP_SERVICE *Service); /** * Allow a service to run in console mode. * * A service that is run in console mode runs with a console attached and outside the control of * the Service Control Manager. This is useful for debugging and testing a service during * development. * * User mode file systems that wish to use the WinFsp Launcher functionality must also use this * call. The WinFsp Launcher is a Windows service that can be configured to launch and manage * multiple instances of a user mode file system. * * @param Service * The service object. */ FSP_API VOID FspServiceAllowConsoleMode(FSP_SERVICE *Service); /** * Configure the control codes that a service accepts. * * This API should be used prior to Start operations. * * @param Service * The service object. * @param Control * The control codes to accept. Note that the SERVICE_ACCEPT_PAUSE_CONTINUE code is silently * ignored. */ FSP_API VOID FspServiceAcceptControl(FSP_SERVICE *Service, ULONG Control); /** * Request additional time from the Service Control Manager. * * This API should be used during Start and Stop operations only. * * @param Service * The service object. * @param Time * Additional time (in milliseconds). */ FSP_API VOID FspServiceRequestTime(FSP_SERVICE *Service, ULONG Time); /** * Set the service process exit code. * * @param Service * The service object. * @param ExitCode * Service process exit code. */ FSP_API VOID FspServiceSetExitCode(FSP_SERVICE *Service, ULONG ExitCode); /** * Get the service process exit code. * * @param Service * The service object. * @return * Service process exit code. */ FSP_API ULONG FspServiceGetExitCode(FSP_SERVICE *Service); /** * Run a service main loop. * * This function starts and runs a service. It executes the Windows StartServiceCtrlDispatcher API * to connect the service process to the Service Control Manager. If the Service Control Manager is * not available (and console mode is allowed) it will enter console mode. * * @param Service * The service object. * @return * STATUS_SUCCESS or error code. */ FSP_API NTSTATUS FspServiceLoop(FSP_SERVICE *Service); /** * Stops a running service. * * Stopping a service usually happens when the Service Control Manager instructs the service to * stop. In some situations (e.g. fatal errors) the service may wish to stop itself. It can do so * in a clean manner by calling this function. * * @param Service * The service object. * @return * STATUS_SUCCESS or error code. */ FSP_API VOID FspServiceStop(FSP_SERVICE *Service); /** * Determine if the current process is running in user interactive mode. * * @return * TRUE if the process is running in running user interactive mode. */ FSP_API BOOLEAN FspServiceIsInteractive(VOID); /** * Log a service message. * * This function can be used to log an arbitrary message to the Windows Event Log or to the current * console if running in user interactive mode. * * @param Type * One of EVENTLOG_INFORMATION_TYPE, EVENTLOG_WARNING_TYPE, EVENTLOG_ERROR_TYPE. * @param Format * Format specification. This function uses the Windows wsprintf API for formatting. Refer to * that API's documentation for details on the format specification. */ FSP_API VOID FspServiceLog(ULONG Type, PWSTR Format, ...); FSP_API VOID FspServiceLogV(ULONG Type, PWSTR Format, va_list ap); /* * Utility */ FSP_API NTSTATUS FspNtStatusFromWin32(DWORD Error); FSP_API DWORD FspWin32FromNtStatus(NTSTATUS Status); FSP_API VOID FspEventLog(ULONG Type, PWSTR Format, ...); FSP_API VOID FspEventLogV(ULONG Type, PWSTR Format, va_list ap); FSP_API VOID FspDebugLogSetHandle(HANDLE Handle); FSP_API VOID FspDebugLog(const char *Format, ...); FSP_API VOID FspDebugLogSD(const char *Format, PSECURITY_DESCRIPTOR SecurityDescriptor); FSP_API VOID FspDebugLogFT(const char *Format, PFILETIME FileTime); FSP_API VOID FspDebugLogRequest(FSP_FSCTL_TRANSACT_REQ *Request); FSP_API VOID FspDebugLogResponse(FSP_FSCTL_TRANSACT_RSP *Response); FSP_API NTSTATUS FspCallNamedPipeSecurely(PWSTR PipeName, PVOID InBuffer, ULONG InBufferSize, PVOID OutBuffer, ULONG OutBufferSize, PULONG PBytesTransferred, ULONG Timeout, PSID Sid); #ifdef __cplusplus } #endif #endif