/* Its is under the MIT license, to encourage reuse by cut-and-paste. The original files are hosted here: https://github.com/sago007/PlatformFolders Copyright (c) 2015-2016 Poul Sander Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "platform_folders.hpp" #if defined(PROJECT_ENABLE_SAGO_PLATFORM_FOLDERS) #include #include #include #include #ifndef _WIN32 #include #include namespace sago { namespace internal { /** * Retrives the effective user's home dir. * If the user is running as root we ignore the HOME environment. It works badly * with sudo. Writing to $HOME as root implies security concerns that a * multiplatform program cannot be assumed to handle. * @return The home directory. HOME environment is respected for non-root users * if it exists. */ std::string getHome() { std::string res; int uid = getuid(); const char *homeEnv = std::getenv("HOME"); if (uid != 0 && homeEnv) { // We only acknowlegde HOME if not root. res = homeEnv; return res; } struct passwd *pw = nullptr; struct passwd pwd; long bufsize = sysconf(_SC_GETPW_R_SIZE_MAX); if (bufsize < 1) { bufsize = 16384; } std::vector buffer; buffer.resize(bufsize); int error_code = getpwuid_r(uid, &pwd, buffer.data(), buffer.size(), &pw); while (error_code == ERANGE) { // The buffer was too small. Try again with a larger buffer. bufsize *= 2; buffer.resize(bufsize); error_code = getpwuid_r(uid, &pwd, buffer.data(), buffer.size(), &pw); } if (error_code) { throw std::runtime_error("Unable to get passwd struct."); } const char *tempRes = pw->pw_dir; if (!tempRes) { throw std::runtime_error("User has no home directory"); } res = tempRes; return res; } } // namespace internal } // namespace sago #endif #ifdef _WIN32 // Make sure we don't bring in all the extra junk with windows.h #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif // stringapiset.h depends on this #include // For SUCCEEDED macro #include // For WideCharToMultiByte #include // For SHGetFolderPathW and various CSIDL "magic numbers" #include namespace sago { namespace internal { std::string win32_utf16_to_utf8(const wchar_t *wstr) { std::string res; // If the 6th parameter is 0 then WideCharToMultiByte returns the number of // bytes needed to store the result. int actualSize = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr); if (actualSize > 0) { // If the converted UTF-8 string could not be in the initial buffer. // Allocate one that can hold it. std::vector buffer(actualSize); actualSize = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, &buffer[0], static_cast(buffer.size()), nullptr, nullptr); res = buffer.data(); } if (actualSize == 0) { // WideCharToMultiByte return 0 for errors. throw std::runtime_error("UTF16 to UTF8 failed with error code: " + std::to_string(GetLastError())); } return res; } } // namespace internal } // namespace sago class FreeCoTaskMemory { LPWSTR pointer = NULL; public: explicit FreeCoTaskMemory(LPWSTR pointer) : pointer(pointer) {}; ~FreeCoTaskMemory() { CoTaskMemFree(pointer); } }; static std::string GetKnownWindowsFolder(REFKNOWNFOLDERID folderId, const char *errorMsg) { LPWSTR wszPath = NULL; HRESULT hr; hr = SHGetKnownFolderPath(folderId, KF_FLAG_CREATE, NULL, &wszPath); FreeCoTaskMemory scopeBoundMemory(wszPath); if (!SUCCEEDED(hr)) { throw std::runtime_error(errorMsg); } return sago::internal::win32_utf16_to_utf8(wszPath); } static std::string GetAppData() { return GetKnownWindowsFolder(FOLDERID_RoamingAppData, "RoamingAppData could not be found"); } static std::string GetAppDataCommon() { return GetKnownWindowsFolder(FOLDERID_ProgramData, "ProgramData could not be found"); } static std::string GetAppDataLocal() { return GetKnownWindowsFolder(FOLDERID_LocalAppData, "LocalAppData could not be found"); } #elif defined(__APPLE__) #else #include #include #include // For strlen and strtok #include #include // Typically Linux. For easy reading the comments will just say Linux but should // work with most *nixes static void throwOnRelative(const char *envName, const char *envValue) { if (envValue[0] != '/') { char buffer[200]; std::snprintf( buffer, sizeof(buffer), "Environment \"%s\" does not start with an '/'. XDG specifies that the " "value must be absolute. The current value is: \"%s\"", envName, envValue); throw std::runtime_error(buffer); } } static std::string getLinuxFolderDefault(const char *envName, const char *defaultRelativePath) { std::string res; const char *tempRes = std::getenv(envName); if (tempRes) { throwOnRelative(envName, tempRes); res = tempRes; return res; } res = sago::internal::getHome() + "/" + defaultRelativePath; return res; } static void appendExtraFolders(const char *envName, const char *defaultValue, std::vector &folders) { const char *envValue = std::getenv(envName); if (!envValue) { envValue = defaultValue; } sago::internal::appendExtraFoldersTokenizer(envName, envValue, folders); } #endif namespace sago { #if !defined(_WIN32) && !defined(__APPLE__) namespace internal { void appendExtraFoldersTokenizer(const char *envName, const char *envValue, std::vector &folders) { std::stringstream ss(envValue); std::string value; while (std::getline(ss, value, ':')) { if (value[0] == '/') { folders.push_back(value); } else { // Unless the system is wrongly configured this should never happen... But // of course some systems will be incorectly configured. The XDG // documentation indicates that the folder should be ignored but that the // program should continue. std::cerr << "Skipping path \"" << value << "\" in \"" << envName << "\" because it does not start with a \"/\"\n"; } } } } // namespace internal #endif std::string getDataHome() { #ifdef _WIN32 return GetAppData(); #elif defined(__APPLE__) return sago::internal::getHome() + "/Library/Application Support"; #else return getLinuxFolderDefault("XDG_DATA_HOME", ".local/share"); #endif } std::string getConfigHome() { #ifdef _WIN32 return GetAppData(); #elif defined(__APPLE__) return sago::internal::getHome() + "/Library/Application Support"; #else return getLinuxFolderDefault("XDG_CONFIG_HOME", ".config"); #endif } std::string getCacheDir() { #ifdef _WIN32 return GetAppDataLocal(); #elif defined(__APPLE__) return sago::internal::getHome() + "/Library/Caches"; #else return getLinuxFolderDefault("XDG_CACHE_HOME", ".cache"); #endif } std::string getStateDir() { #ifdef _WIN32 return GetAppDataLocal(); #elif defined(__APPLE__) return sago::internal::getHome() + "/Library/Application Support"; #else return getLinuxFolderDefault("XDG_STATE_HOME", ".local/state"); #endif } void appendAdditionalDataDirectories(std::vector &homes) { #ifdef _WIN32 homes.push_back(GetAppDataCommon()); #elif !defined(__APPLE__) appendExtraFolders("XDG_DATA_DIRS", "/usr/local/share/:/usr/share/", homes); #endif } void appendAdditionalConfigDirectories(std::vector &homes) { #ifdef _WIN32 homes.push_back(GetAppDataCommon()); #elif !defined(__APPLE__) appendExtraFolders("XDG_CONFIG_DIRS", "/etc/xdg", homes); #endif } #if !defined(_WIN32) && !defined(__APPLE__) struct PlatformFolders::PlatformFoldersData { std::map folders; }; static void PlatformFoldersAddFromFile(const std::string &filename, std::map &folders) { std::ifstream infile(filename.c_str()); std::string line; while (std::getline(infile, line)) { if (line.length() == 0 || line.at(0) == '#' || line.substr(0, 4) != "XDG_" || line.find("_DIR") == std::string::npos) { continue; } try { std::size_t splitPos = line.find('='); std::string key = line.substr(0, splitPos); std::size_t valueStart = line.find('"', splitPos); std::size_t valueEnd = line.find('"', valueStart + 1); std::string value = line.substr(valueStart + 1, valueEnd - valueStart - 1); folders[key] = value; } catch (std::exception &e) { std::cerr << "WARNING: Failed to process \"" << line << "\" from \"" << filename << "\". Error: " << e.what() << "\n"; continue; } } } static void PlatformFoldersFillData(std::map &folders) { folders["XDG_DOCUMENTS_DIR"] = "$HOME/Documents"; folders["XDG_DESKTOP_DIR"] = "$HOME/Desktop"; folders["XDG_DOWNLOAD_DIR"] = "$HOME/Downloads"; folders["XDG_MUSIC_DIR"] = "$HOME/Music"; folders["XDG_PICTURES_DIR"] = "$HOME/Pictures"; folders["XDG_PUBLICSHARE_DIR"] = "$HOME/Public"; folders["XDG_TEMPLATES_DIR"] = "$HOME/.Templates"; folders["XDG_VIDEOS_DIR"] = "$HOME/Videos"; PlatformFoldersAddFromFile(getConfigHome() + "/user-dirs.dirs", folders); for (std::map::iterator itr = folders.begin(); itr != folders.end(); ++itr) { std::string &value = itr->second; if (value.compare(0, 5, "$HOME") == 0) { value = sago::internal::getHome() + value.substr(5, std::string::npos); } } } #endif PlatformFolders::PlatformFolders() { #if !defined(_WIN32) && !defined(__APPLE__) this->data = new PlatformFolders::PlatformFoldersData(); try { PlatformFoldersFillData(data->folders); } catch (...) { delete this->data; throw; } #endif } PlatformFolders::~PlatformFolders() { #if !defined(_WIN32) && !defined(__APPLE__) delete this->data; #endif } std::string PlatformFolders::getDocumentsFolder() const { #ifdef _WIN32 return GetKnownWindowsFolder(FOLDERID_Documents, "Failed to find My Documents folder"); #elif defined(__APPLE__) return sago::internal::getHome() + "/Documents"; #else return data->folders["XDG_DOCUMENTS_DIR"]; #endif } std::string PlatformFolders::getDesktopFolder() const { #ifdef _WIN32 return GetKnownWindowsFolder(FOLDERID_Desktop, "Failed to find Desktop folder"); #elif defined(__APPLE__) return sago::internal::getHome() + "/Desktop"; #else return data->folders["XDG_DESKTOP_DIR"]; #endif } std::string PlatformFolders::getPicturesFolder() const { #ifdef _WIN32 return GetKnownWindowsFolder(FOLDERID_Pictures, "Failed to find My Pictures folder"); #elif defined(__APPLE__) return sago::internal::getHome() + "/Pictures"; #else return data->folders["XDG_PICTURES_DIR"]; #endif } std::string PlatformFolders::getPublicFolder() const { #ifdef _WIN32 return GetKnownWindowsFolder(FOLDERID_Public, "Failed to find the Public folder"); #elif defined(__APPLE__) return sago::internal::getHome() + "/Public"; #else return data->folders["XDG_PUBLICSHARE_DIR"]; #endif } std::string PlatformFolders::getDownloadFolder1() const { #ifdef _WIN32 return GetKnownWindowsFolder(FOLDERID_Downloads, "Failed to find My Downloads folder"); #elif defined(__APPLE__) return sago::internal::getHome() + "/Downloads"; #else return data->folders["XDG_DOWNLOAD_DIR"]; #endif } std::string PlatformFolders::getMusicFolder() const { #ifdef _WIN32 return GetKnownWindowsFolder(FOLDERID_Music, "Failed to find My Music folder"); #elif defined(__APPLE__) return sago::internal::getHome() + "/Music"; #else return data->folders["XDG_MUSIC_DIR"]; #endif } std::string PlatformFolders::getVideoFolder() const { #ifdef _WIN32 return GetKnownWindowsFolder(FOLDERID_Videos, "Failed to find My Video folder"); #elif defined(__APPLE__) return sago::internal::getHome() + "/Movies"; #else return data->folders["XDG_VIDEOS_DIR"]; #endif } std::string PlatformFolders::getSaveGamesFolder1() const { #ifdef _WIN32 // A dedicated Save Games folder was not introduced until Vista. For XP and // older save games are most often saved in a normal folder named "My Games". // Data that should not be user accessible should be placed under // GetDataHome() instead return GetKnownWindowsFolder(FOLDERID_Documents, "Failed to find My Documents folder") + "\\My Games"; #elif defined(__APPLE__) return sago::internal::getHome() + "/Library/Application Support"; #else return getDataHome(); #endif } std::string getDesktopFolder() { return PlatformFolders().getDesktopFolder(); } std::string getDocumentsFolder() { return PlatformFolders().getDocumentsFolder(); } std::string getDownloadFolder() { return PlatformFolders().getDownloadFolder1(); } std::string getDownloadFolder1() { return getDownloadFolder(); } std::string getPicturesFolder() { return PlatformFolders().getPicturesFolder(); } std::string getPublicFolder() { return PlatformFolders().getPublicFolder(); } std::string getMusicFolder() { return PlatformFolders().getMusicFolder(); } std::string getVideoFolder() { return PlatformFolders().getVideoFolder(); } std::string getSaveGamesFolder1() { return PlatformFolders().getSaveGamesFolder1(); } std::string getSaveGamesFolder2() { #ifdef _WIN32 return GetKnownWindowsFolder(FOLDERID_SavedGames, "Failed to find Saved Games folder"); #else return PlatformFolders().getSaveGamesFolder1(); #endif } } // namespace sago #endif // defined(PROJECT_ENABLE_SAGO_PLATFORM_FOLDERS)