dll: FspService: improve console mode handling

This commit is contained in:
Bill Zissimopoulos 2016-05-08 17:23:12 -07:00
parent bb946d5a3a
commit b77a749f93
2 changed files with 55 additions and 49 deletions

View File

@ -860,7 +860,6 @@ typedef struct _FSP_SERVICE
CRITICAL_SECTION ServiceStatusGuard;
SERVICE_STATUS ServiceStatus;
BOOLEAN AllowConsoleMode;
HANDLE ConsoleModeEvent;
WCHAR ServiceName[];
} FSP_SERVICE;
#pragma warning(pop)

View File

@ -37,32 +37,35 @@ enum
};
static SERVICE_TABLE_ENTRYW *FspServiceTable;
static HANDLE FspServiceConsoleModeEvent;
static VOID FspServiceSetStatus(FSP_SERVICE *Service, ULONG Flags, SERVICE_STATUS *ServiceStatus);
static VOID WINAPI FspServiceEntry(DWORD Argc, PWSTR *Argv);
static VOID FspServiceMain(FSP_SERVICE *Service, DWORD Argc, PWSTR *Argv);
static DWORD WINAPI FspServiceCtrlHandler(
DWORD Control, DWORD EventType, PVOID EventData, PVOID Context);
static DWORD WINAPI FspServiceStopRoutine(PVOID Context);
static DWORD WINAPI FspServiceInteractiveThread(PVOID Context);
static DWORD WINAPI FspServiceConsoleModeThread(PVOID Context);
static BOOL WINAPI FspServiceConsoleCtrlHandler(DWORD CtrlType);
#define FspServiceFromTable() (0 != FspServiceTable ?\
(FSP_SERVICE *)((PUINT8)FspServiceTable[0].lpServiceName - FIELD_OFFSET(FSP_SERVICE, ServiceName)) :\
0)
VOID FspServiceInitialize(BOOLEAN Dynamic)
{
}
VOID FspServiceFinalize(BOOLEAN Dynamic)
{
}
static inline FSP_SERVICE *FspServiceFromTable(VOID)
{
FSP_SERVICE *Service = 0;
if (0 != FspServiceTable)
Service = (PVOID)((PUINT8)FspServiceTable[0].lpServiceName -
FIELD_OFFSET(FSP_SERVICE, ServiceName));
return Service;
/*
* This function is called during DLL_PROCESS_DETACH. We must therefore keep
* finalization tasks to a minimum.
*
* We must close our console mode event handle. We only do so when we are
* explicitly unloaded. If the process is exiting the OS will clean up for us.
*/
if (Dynamic && 0 != FspServiceConsoleModeEvent)
CloseHandle(FspServiceConsoleModeEvent);
}
FSP_API ULONG FspServiceRun(PWSTR ServiceName,
@ -130,9 +133,6 @@ FSP_API NTSTATUS FspServiceCreate(PWSTR ServiceName,
FSP_API VOID FspServiceDelete(FSP_SERVICE *Service)
{
if (0 != Service->ConsoleModeEvent)
CloseHandle(Service->ConsoleModeEvent);
DeleteCriticalSection(&Service->ServiceStatusGuard);
MemFree(Service);
}
@ -172,10 +172,10 @@ static VOID FspServiceSetStatus(FSP_SERVICE *Service, ULONG Flags, SERVICE_STATU
FspServiceLog(EVENTLOG_ERROR_TYPE,
L"" __FUNCTION__ ": SetServiceStatus = %ld", GetLastError());
}
else if (0 != Service->ConsoleModeEvent &&
else if (0 != FspServiceConsoleModeEvent &&
SERVICE_STOPPED == Service->ServiceStatus.dwCurrentState)
{
SetEvent(Service->ConsoleModeEvent);
SetEvent(FspServiceConsoleModeEvent);
}
LeaveCriticalSection(&Service->ServiceStatusGuard);
@ -248,20 +248,20 @@ FSP_API NTSTATUS FspServiceLoop(FSP_SERVICE *Service)
/* enter console mode! */
if (0 == Service->ConsoleModeEvent)
if (0 == FspServiceConsoleModeEvent)
{
Service->ConsoleModeEvent = CreateEventW(0, TRUE, FALSE, 0);
if (0 == Service->ConsoleModeEvent)
FspServiceConsoleModeEvent = CreateEventW(0, TRUE, FALSE, 0);
if (0 == FspServiceConsoleModeEvent)
{
Result = FspNtStatusFromWin32(GetLastError());
goto exit;
}
}
else
ResetEvent(Service->ConsoleModeEvent);
ResetEvent(FspServiceConsoleModeEvent);
/* create a thread to mimic what StartServiceCtrlDispatcherW does */
Thread = CreateThread(0, 0, FspServiceInteractiveThread, Service, 0, 0);
Thread = CreateThread(0, 0, FspServiceConsoleModeThread, Service, 0, 0);
if (0 == Thread)
{
Result = FspNtStatusFromWin32(GetLastError());
@ -281,12 +281,15 @@ FSP_API NTSTATUS FspServiceLoop(FSP_SERVICE *Service)
goto exit;
}
WaitResult = WaitForSingleObject(Service->ConsoleModeEvent, INFINITE);
WaitResult = WaitForSingleObject(FspServiceConsoleModeEvent, INFINITE);
SetConsoleCtrlHandler(FspServiceConsoleCtrlHandler, FALSE);
if (WAIT_OBJECT_0 != WaitResult)
{
Result = FspNtStatusFromWin32(GetLastError());
goto exit;
}
FspServiceCtrlHandler(SERVICE_CONTROL_STOP, 0, 0, Service);
}
Result = STATUS_SUCCESS;
@ -302,6 +305,11 @@ FSP_API VOID FspServiceStop(FSP_SERVICE *Service)
SERVICE_STATUS ServiceStatus;
NTSTATUS Result;
EnterCriticalSection(&Service->ServiceStatusGuard);
if (SERVICE_STOPPED == Service->ServiceStatus.dwCurrentState)
goto exit;
ServiceStatus.dwCurrentState = SERVICE_STOP_PENDING;
ServiceStatus.dwCheckPoint = 0;
ServiceStatus.dwWaitHint = 0;
@ -334,6 +342,9 @@ FSP_API VOID FspServiceStop(FSP_SERVICE *Service)
FspServiceLog(EVENTLOG_ERROR_TYPE,
L"The service %s has failed to stop (Status=%lx).", Service->ServiceName, Result);
}
exit:
LeaveCriticalSection(&Service->ServiceStatusGuard);
}
static VOID WINAPI FspServiceEntry(DWORD Argc, PWSTR *Argv)
@ -413,8 +424,7 @@ static DWORD WINAPI FspServiceCtrlHandler(
/* fall through */
case SERVICE_CONTROL_STOP:
if (!QueueUserWorkItem(FspServiceStopRoutine, Service, WT_EXECUTEDEFAULT))
FspServiceStopRoutine(Service);
FspServiceStop(Service);
return NO_ERROR;
case SERVICE_CONTROL_PAUSE:
@ -432,15 +442,7 @@ static DWORD WINAPI FspServiceCtrlHandler(
}
}
static DWORD WINAPI FspServiceStopRoutine(PVOID Context)
{
FSP_SERVICE *Service = Context;
FspServiceStop(Service);
return 0;
}
static DWORD WINAPI FspServiceInteractiveThread(PVOID Context)
static DWORD WINAPI FspServiceConsoleModeThread(PVOID Context)
{
FSP_SERVICE *Service;
PWSTR Args[2] = { 0, 0 };
@ -473,23 +475,28 @@ static DWORD WINAPI FspServiceInteractiveThread(PVOID Context)
static BOOL WINAPI FspServiceConsoleCtrlHandler(DWORD CtrlType)
{
FSP_SERVICE *Service;
Service = FspServiceFromTable();
if (0 == Service)
{
FspServiceLog(EVENTLOG_ERROR_TYPE,
L"" __FUNCTION__ ": internal error: FspServiceFromTable = 0");
return FALSE;
}
if (0 != FspServiceConsoleModeEvent)
SetEvent(FspServiceConsoleModeEvent);
switch (CtrlType)
{
case CTRL_SHUTDOWN_EVENT:
FspServiceCtrlHandler(SERVICE_CONTROL_SHUTDOWN, 0, 0, Service);
return TRUE;
default:
FspServiceCtrlHandler(SERVICE_CONTROL_STOP, 0, 0, Service);
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
return TRUE;
case CTRL_CLOSE_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
/*
* Returning from these events will kill the process. OTOH if we do not return timely
* the OS will kill us within 5-20 seconds. Our strategy is to wait some time (30 sec)
* to give the process some time to cleanup itself.
*
* We only do so if we have a Close event or we are interactive. If we are running as
* a service the OS will not kill us after delivering a Logoff or Shutdown event.
*/
if (CTRL_CLOSE_EVENT == CtrlType || FspServiceIsInteractive())
Sleep(30000);
return TRUE;
}
}