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dll: FspService: improve console mode handling
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@ -860,7 +860,6 @@ typedef struct _FSP_SERVICE
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CRITICAL_SECTION ServiceStatusGuard;
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SERVICE_STATUS ServiceStatus;
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BOOLEAN AllowConsoleMode;
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HANDLE ConsoleModeEvent;
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WCHAR ServiceName[];
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} FSP_SERVICE;
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#pragma warning(pop)
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@ -37,32 +37,35 @@ enum
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};
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static SERVICE_TABLE_ENTRYW *FspServiceTable;
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static HANDLE FspServiceConsoleModeEvent;
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static VOID FspServiceSetStatus(FSP_SERVICE *Service, ULONG Flags, SERVICE_STATUS *ServiceStatus);
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static VOID WINAPI FspServiceEntry(DWORD Argc, PWSTR *Argv);
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static VOID FspServiceMain(FSP_SERVICE *Service, DWORD Argc, PWSTR *Argv);
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static DWORD WINAPI FspServiceCtrlHandler(
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DWORD Control, DWORD EventType, PVOID EventData, PVOID Context);
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static DWORD WINAPI FspServiceStopRoutine(PVOID Context);
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static DWORD WINAPI FspServiceInteractiveThread(PVOID Context);
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static DWORD WINAPI FspServiceConsoleModeThread(PVOID Context);
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static BOOL WINAPI FspServiceConsoleCtrlHandler(DWORD CtrlType);
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#define FspServiceFromTable() (0 != FspServiceTable ?\
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(FSP_SERVICE *)((PUINT8)FspServiceTable[0].lpServiceName - FIELD_OFFSET(FSP_SERVICE, ServiceName)) :\
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0)
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VOID FspServiceInitialize(BOOLEAN Dynamic)
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{
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}
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VOID FspServiceFinalize(BOOLEAN Dynamic)
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{
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}
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static inline FSP_SERVICE *FspServiceFromTable(VOID)
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{
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FSP_SERVICE *Service = 0;
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if (0 != FspServiceTable)
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Service = (PVOID)((PUINT8)FspServiceTable[0].lpServiceName -
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FIELD_OFFSET(FSP_SERVICE, ServiceName));
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return Service;
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/*
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* This function is called during DLL_PROCESS_DETACH. We must therefore keep
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* finalization tasks to a minimum.
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*
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* We must close our console mode event handle. We only do so when we are
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* explicitly unloaded. If the process is exiting the OS will clean up for us.
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*/
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if (Dynamic && 0 != FspServiceConsoleModeEvent)
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CloseHandle(FspServiceConsoleModeEvent);
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}
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FSP_API ULONG FspServiceRun(PWSTR ServiceName,
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@ -130,9 +133,6 @@ FSP_API NTSTATUS FspServiceCreate(PWSTR ServiceName,
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FSP_API VOID FspServiceDelete(FSP_SERVICE *Service)
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{
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if (0 != Service->ConsoleModeEvent)
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CloseHandle(Service->ConsoleModeEvent);
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DeleteCriticalSection(&Service->ServiceStatusGuard);
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MemFree(Service);
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}
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@ -172,10 +172,10 @@ static VOID FspServiceSetStatus(FSP_SERVICE *Service, ULONG Flags, SERVICE_STATU
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FspServiceLog(EVENTLOG_ERROR_TYPE,
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L"" __FUNCTION__ ": SetServiceStatus = %ld", GetLastError());
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}
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else if (0 != Service->ConsoleModeEvent &&
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else if (0 != FspServiceConsoleModeEvent &&
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SERVICE_STOPPED == Service->ServiceStatus.dwCurrentState)
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{
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SetEvent(Service->ConsoleModeEvent);
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SetEvent(FspServiceConsoleModeEvent);
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}
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LeaveCriticalSection(&Service->ServiceStatusGuard);
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@ -248,20 +248,20 @@ FSP_API NTSTATUS FspServiceLoop(FSP_SERVICE *Service)
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/* enter console mode! */
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if (0 == Service->ConsoleModeEvent)
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if (0 == FspServiceConsoleModeEvent)
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{
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Service->ConsoleModeEvent = CreateEventW(0, TRUE, FALSE, 0);
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if (0 == Service->ConsoleModeEvent)
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FspServiceConsoleModeEvent = CreateEventW(0, TRUE, FALSE, 0);
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if (0 == FspServiceConsoleModeEvent)
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{
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Result = FspNtStatusFromWin32(GetLastError());
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goto exit;
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}
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}
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else
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ResetEvent(Service->ConsoleModeEvent);
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ResetEvent(FspServiceConsoleModeEvent);
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/* create a thread to mimic what StartServiceCtrlDispatcherW does */
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Thread = CreateThread(0, 0, FspServiceInteractiveThread, Service, 0, 0);
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Thread = CreateThread(0, 0, FspServiceConsoleModeThread, Service, 0, 0);
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if (0 == Thread)
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{
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Result = FspNtStatusFromWin32(GetLastError());
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@ -281,12 +281,15 @@ FSP_API NTSTATUS FspServiceLoop(FSP_SERVICE *Service)
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goto exit;
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}
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WaitResult = WaitForSingleObject(Service->ConsoleModeEvent, INFINITE);
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WaitResult = WaitForSingleObject(FspServiceConsoleModeEvent, INFINITE);
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SetConsoleCtrlHandler(FspServiceConsoleCtrlHandler, FALSE);
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if (WAIT_OBJECT_0 != WaitResult)
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{
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Result = FspNtStatusFromWin32(GetLastError());
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goto exit;
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}
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FspServiceCtrlHandler(SERVICE_CONTROL_STOP, 0, 0, Service);
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}
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Result = STATUS_SUCCESS;
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@ -302,6 +305,11 @@ FSP_API VOID FspServiceStop(FSP_SERVICE *Service)
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SERVICE_STATUS ServiceStatus;
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NTSTATUS Result;
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EnterCriticalSection(&Service->ServiceStatusGuard);
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if (SERVICE_STOPPED == Service->ServiceStatus.dwCurrentState)
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goto exit;
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ServiceStatus.dwCurrentState = SERVICE_STOP_PENDING;
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ServiceStatus.dwCheckPoint = 0;
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ServiceStatus.dwWaitHint = 0;
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@ -334,6 +342,9 @@ FSP_API VOID FspServiceStop(FSP_SERVICE *Service)
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FspServiceLog(EVENTLOG_ERROR_TYPE,
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L"The service %s has failed to stop (Status=%lx).", Service->ServiceName, Result);
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}
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exit:
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LeaveCriticalSection(&Service->ServiceStatusGuard);
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}
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static VOID WINAPI FspServiceEntry(DWORD Argc, PWSTR *Argv)
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@ -413,8 +424,7 @@ static DWORD WINAPI FspServiceCtrlHandler(
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/* fall through */
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case SERVICE_CONTROL_STOP:
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if (!QueueUserWorkItem(FspServiceStopRoutine, Service, WT_EXECUTEDEFAULT))
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FspServiceStopRoutine(Service);
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FspServiceStop(Service);
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return NO_ERROR;
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case SERVICE_CONTROL_PAUSE:
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@ -432,15 +442,7 @@ static DWORD WINAPI FspServiceCtrlHandler(
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}
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}
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static DWORD WINAPI FspServiceStopRoutine(PVOID Context)
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{
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FSP_SERVICE *Service = Context;
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FspServiceStop(Service);
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return 0;
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}
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static DWORD WINAPI FspServiceInteractiveThread(PVOID Context)
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static DWORD WINAPI FspServiceConsoleModeThread(PVOID Context)
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{
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FSP_SERVICE *Service;
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PWSTR Args[2] = { 0, 0 };
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@ -473,23 +475,28 @@ static DWORD WINAPI FspServiceInteractiveThread(PVOID Context)
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static BOOL WINAPI FspServiceConsoleCtrlHandler(DWORD CtrlType)
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{
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FSP_SERVICE *Service;
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Service = FspServiceFromTable();
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if (0 == Service)
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{
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FspServiceLog(EVENTLOG_ERROR_TYPE,
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L"" __FUNCTION__ ": internal error: FspServiceFromTable = 0");
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return FALSE;
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}
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if (0 != FspServiceConsoleModeEvent)
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SetEvent(FspServiceConsoleModeEvent);
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switch (CtrlType)
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{
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case CTRL_SHUTDOWN_EVENT:
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FspServiceCtrlHandler(SERVICE_CONTROL_SHUTDOWN, 0, 0, Service);
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return TRUE;
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default:
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FspServiceCtrlHandler(SERVICE_CONTROL_STOP, 0, 0, Service);
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case CTRL_C_EVENT:
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case CTRL_BREAK_EVENT:
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return TRUE;
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case CTRL_CLOSE_EVENT:
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case CTRL_LOGOFF_EVENT:
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case CTRL_SHUTDOWN_EVENT:
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/*
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* Returning from these events will kill the process. OTOH if we do not return timely
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* the OS will kill us within 5-20 seconds. Our strategy is to wait some time (30 sec)
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* to give the process some time to cleanup itself.
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*
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* We only do so if we have a Close event or we are interactive. If we are running as
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* a service the OS will not kill us after delivering a Logoff or Shutdown event.
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*/
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if (CTRL_CLOSE_EVENT == CtrlType || FspServiceIsInteractive())
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Sleep(30000);
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return TRUE;
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}
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}
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