add winfsp.dll project

This commit is contained in:
Bill Zissimopoulos 2015-11-25 14:24:59 -08:00
parent c1b4c43514
commit ceb46a8c55
8 changed files with 224 additions and 1 deletions

View File

@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "winfsp", "winfsp.vcxproj", "{C85C26BA-8C22-4D30-83DA-46C3548E6332}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "winfsp.dll", "winfsp_dll.vcxproj", "{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "winfsp.sys", "winfsp_sys.vcxproj", "{C85C26BA-8C22-4D30-83DA-46C3548E6332}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -13,6 +15,14 @@ Global
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}.Debug|x64.ActiveCfg = Debug|x64
{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}.Debug|x64.Build.0 = Debug|x64
{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}.Debug|x86.ActiveCfg = Debug|Win32
{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}.Debug|x86.Build.0 = Debug|Win32
{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}.Release|x64.ActiveCfg = Release|x64
{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}.Release|x64.Build.0 = Release|x64
{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}.Release|x86.ActiveCfg = Release|Win32
{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}.Release|x86.Build.0 = Release|Win32
{C85C26BA-8C22-4D30-83DA-46C3548E6332}.Debug|x64.ActiveCfg = Debug|x64
{C85C26BA-8C22-4D30-83DA-46C3548E6332}.Debug|x64.Build.0 = Debug|x64
{C85C26BA-8C22-4D30-83DA-46C3548E6332}.Debug|x86.ActiveCfg = Debug|Win32

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@ -0,0 +1,175 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4A7C0B21-9E10-4C81-92DE-1493EFCF24EB}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>winfspdll</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<ProjectName>winfsp.dll</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(ProjectName).build\$(Configuration)\$(PlatformTarget)\</IntDir>
<TargetName>$(MSBuildProjectName)-$(PlatformTarget)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(ProjectName).build\$(Configuration)\$(PlatformTarget)\</IntDir>
<TargetName>$(MSBuildProjectName)-$(PlatformTarget)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(ProjectName).build\$(Configuration)\$(PlatformTarget)\</IntDir>
<TargetName>$(MSBuildProjectName)-$(PlatformTarget)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(ProjectName).build\$(Configuration)\$(PlatformTarget)\</IntDir>
<TargetName>$(MSBuildProjectName)-$(PlatformTarget)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;WINFSPDLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\..\inc;..\..\src</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;WINFSPDLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\..\inc;..\..\src</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;WINFSPDLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\..\inc;..\..\src</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;WINFSPDLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>..\..\inc;..\..\src</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\dll\fsctl.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\inc\winfsp\fsctl.h" />
<ClInclude Include="..\..\inc\winfsp\winfsp.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Include">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Include\winfsp">
<UniqueIdentifier>{1d6501f4-cebd-4a00-a774-deb782b59fb5}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\dll\fsctl.c">
<Filter>Source</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\inc\winfsp\fsctl.h">
<Filter>Include\winfsp</Filter>
</ClInclude>
<ClInclude Include="..\..\inc\winfsp\winfsp.h">
<Filter>Include\winfsp</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@ -10,6 +10,7 @@
#define WIN32_NO_STATUS
#include <windows.h>
#undef WIN32_NO_STATUS
#include <winternl.h>
#include <ntstatus.h>
#endif

8
src/dll/fsctl.c Normal file
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@ -0,0 +1,8 @@
/**
* @file dll/fsctl.c
*
* @copyright 2015 Bill Zissimopoulos
*/
#include <winfsp/winfsp.h>
#include <winfsp/fsctl.h>

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