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# cpp-build-system
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A cross-platform C++ project template and lightweight package manager built on **CMake**, **Docker**, and **Jenkins CI**.
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Designed to produce **single-binary, statically linked executables** on Linux using **musl-libc**, and **MinGW64** builds that are **as static as possible** — all reproducibly built inside **Alpine Linux containers**.
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Supports **embedding Flutter UIs** directly within native C++ applications.
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All builds are orchestrated through project scripts — **direct CMake invocation is not supported.**
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---
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## ✨ Features
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- 🧱 **Static Linux builds** using **musl-libc** inside **Alpine containers**
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- 🪟 **MinGW64 cross-builds** from Alpine (static except core Win32 runtime)
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- 🧩 **MSYS2 builds** as fallback or for testing
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- 🐳 **Alpine-based Docker environments** for reproducible builds
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- 🤖 **Single Jenkins pipeline** orchestrating Win64 + Linux x64 + Linux aarch64
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- 🤖 **Single Jenkins pipeline** orchestrating macOS x86-64 + macOS aarch64
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- 💠 **Flutter embedding support** for modern native UIs
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- 🧰 **Root-level project generator** (`create_project.sh` / `.cmd`)
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- 🧼 Ready for `clang-format`, `clang-tidy`, and CI automation
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---
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## 🚀 Getting Started
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### 1️⃣ Clone the Build System
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```bash
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git clone https://git.fifthgrid.com/sgraves/cpp-build-system.git
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git clone https://github.com/sgraves76/cpp-build-system.git
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cd cpp-build-system
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```
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---
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### 2️⃣ Create a New Project
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Run the root-level `create_project.sh` with:
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1. The **project name**
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2. The **parent directory** where the new project should live
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Example:
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```bash
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./create_project.sh MyApp ~/dev
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```
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This creates:
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```
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~/dev/MyApp/
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```
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The new directory contains:
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- A preconfigured cross-platform C++ project structure
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- A `scripts/` folder for building and packaging
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- Default toolchains, configs, and dependency layout
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> 🧩 After creation, you'll work entirely within your new project — **cpp-build-system** remains the master template.
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> ⚠️ Do **not** run `cmake` directly — always use the provided scripts.
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