499 lines
15 KiB
C++
499 lines
15 KiB
C++
/*
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Its is under the MIT license, to encourage reuse by cut-and-paste.
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The original files are hosted here: https://github.com/sago007/PlatformFolders
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Copyright (c) 2015-2016 Poul Sander
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software,
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and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "platform_folders.hpp"
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#if defined(PROJECT_ENABLE_SAGO_PLATFORM_FOLDERS)
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#include <cstdio>
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#include <cstdlib>
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#include <iostream>
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#include <stdexcept>
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#ifndef _WIN32
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#include <pwd.h>
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#include <unistd.h>
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namespace sago {
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namespace internal {
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/**
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* Retrives the effective user's home dir.
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* If the user is running as root we ignore the HOME environment. It works badly
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* with sudo. Writing to $HOME as root implies security concerns that a
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* multiplatform program cannot be assumed to handle.
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* @return The home directory. HOME environment is respected for non-root users
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* if it exists.
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*/
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std::string getHome() {
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std::string res;
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int uid = getuid();
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const char *homeEnv = std::getenv("HOME");
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if (uid != 0 && homeEnv) {
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// We only acknowlegde HOME if not root.
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res = homeEnv;
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return res;
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}
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struct passwd *pw = nullptr;
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struct passwd pwd;
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long bufsize = sysconf(_SC_GETPW_R_SIZE_MAX);
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if (bufsize < 1) {
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bufsize = 16384;
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}
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std::vector<char> buffer;
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buffer.resize(bufsize);
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int error_code = getpwuid_r(uid, &pwd, buffer.data(), buffer.size(), &pw);
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while (error_code == ERANGE) {
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// The buffer was too small. Try again with a larger buffer.
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bufsize *= 2;
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buffer.resize(bufsize);
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error_code = getpwuid_r(uid, &pwd, buffer.data(), buffer.size(), &pw);
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}
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if (error_code) {
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throw std::runtime_error("Unable to get passwd struct.");
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}
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const char *tempRes = pw->pw_dir;
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if (!tempRes) {
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throw std::runtime_error("User has no home directory");
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}
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res = tempRes;
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return res;
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}
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} // namespace internal
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} // namespace sago
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#endif
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#ifdef _WIN32
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// Make sure we don't bring in all the extra junk with windows.h
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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// stringapiset.h depends on this
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#include <windows.h>
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// For SUCCEEDED macro
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#include <winerror.h>
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// For WideCharToMultiByte
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#include <stringapiset.h>
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// For SHGetFolderPathW and various CSIDL "magic numbers"
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#include <shlobj.h>
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namespace sago {
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namespace internal {
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std::string win32_utf16_to_utf8(const wchar_t *wstr) {
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std::string res;
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// If the 6th parameter is 0 then WideCharToMultiByte returns the number of
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// bytes needed to store the result.
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int actualSize =
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WideCharToMultiByte(CP_UTF8, 0, wstr, -1, nullptr, 0, nullptr, nullptr);
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if (actualSize > 0) {
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// If the converted UTF-8 string could not be in the initial buffer.
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// Allocate one that can hold it.
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std::vector<char> buffer(actualSize);
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actualSize =
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WideCharToMultiByte(CP_UTF8, 0, wstr, -1, &buffer[0],
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static_cast<int>(buffer.size()), nullptr, nullptr);
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res = buffer.data();
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}
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if (actualSize == 0) {
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// WideCharToMultiByte return 0 for errors.
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throw std::runtime_error("UTF16 to UTF8 failed with error code: " +
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std::to_string(GetLastError()));
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}
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return res;
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}
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} // namespace internal
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} // namespace sago
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class FreeCoTaskMemory {
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LPWSTR pointer = NULL;
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public:
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explicit FreeCoTaskMemory(LPWSTR pointer) : pointer(pointer) {};
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~FreeCoTaskMemory() { CoTaskMemFree(pointer); }
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};
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static std::string GetKnownWindowsFolder(REFKNOWNFOLDERID folderId,
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const char *errorMsg) {
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LPWSTR wszPath = NULL;
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HRESULT hr;
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hr = SHGetKnownFolderPath(folderId, KF_FLAG_CREATE, NULL, &wszPath);
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FreeCoTaskMemory scopeBoundMemory(wszPath);
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if (!SUCCEEDED(hr)) {
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throw std::runtime_error(errorMsg);
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}
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return sago::internal::win32_utf16_to_utf8(wszPath);
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}
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static std::string GetAppData() {
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return GetKnownWindowsFolder(FOLDERID_RoamingAppData,
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"RoamingAppData could not be found");
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}
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static std::string GetAppDataCommon() {
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return GetKnownWindowsFolder(FOLDERID_ProgramData,
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"ProgramData could not be found");
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}
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static std::string GetAppDataLocal() {
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return GetKnownWindowsFolder(FOLDERID_LocalAppData,
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"LocalAppData could not be found");
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}
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#elif defined(__APPLE__)
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#else
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#include <fstream>
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#include <map>
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#include <sys/types.h>
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// For strlen and strtok
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#include <cstring>
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#include <sstream>
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// Typically Linux. For easy reading the comments will just say Linux but should
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// work with most *nixes
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static void throwOnRelative(const char *envName, const char *envValue) {
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if (envValue[0] != '/') {
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char buffer[200];
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std::snprintf(
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buffer, sizeof(buffer),
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"Environment \"%s\" does not start with an '/'. XDG specifies that the "
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"value must be absolute. The current value is: \"%s\"",
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envName, envValue);
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throw std::runtime_error(buffer);
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}
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}
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static std::string getLinuxFolderDefault(const char *envName,
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const char *defaultRelativePath) {
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std::string res;
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const char *tempRes = std::getenv(envName);
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if (tempRes) {
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throwOnRelative(envName, tempRes);
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res = tempRes;
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return res;
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}
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res = sago::internal::getHome() + "/" + defaultRelativePath;
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return res;
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}
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static void appendExtraFolders(const char *envName, const char *defaultValue,
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std::vector<std::string> &folders) {
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const char *envValue = std::getenv(envName);
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if (!envValue) {
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envValue = defaultValue;
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}
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sago::internal::appendExtraFoldersTokenizer(envName, envValue, folders);
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}
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#endif
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namespace sago {
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#if !defined(_WIN32) && !defined(__APPLE__)
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namespace internal {
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void appendExtraFoldersTokenizer(const char *envName, const char *envValue,
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std::vector<std::string> &folders) {
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std::stringstream ss(envValue);
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std::string value;
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while (std::getline(ss, value, ':')) {
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if (value[0] == '/') {
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folders.push_back(value);
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} else {
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// Unless the system is wrongly configured this should never happen... But
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// of course some systems will be incorectly configured. The XDG
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// documentation indicates that the folder should be ignored but that the
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// program should continue.
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std::cerr << "Skipping path \"" << value << "\" in \"" << envName
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<< "\" because it does not start with a \"/\"\n";
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}
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}
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}
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} // namespace internal
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#endif
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std::string getDataHome() {
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#ifdef _WIN32
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return GetAppData();
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Library/Application Support";
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#else
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return getLinuxFolderDefault("XDG_DATA_HOME", ".local/share");
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#endif
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}
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std::string getConfigHome() {
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#ifdef _WIN32
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return GetAppData();
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Library/Application Support";
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#else
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return getLinuxFolderDefault("XDG_CONFIG_HOME", ".config");
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#endif
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}
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std::string getCacheDir() {
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#ifdef _WIN32
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return GetAppDataLocal();
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Library/Caches";
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#else
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return getLinuxFolderDefault("XDG_CACHE_HOME", ".cache");
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#endif
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}
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std::string getStateDir() {
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#ifdef _WIN32
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return GetAppDataLocal();
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Library/Application Support";
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#else
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return getLinuxFolderDefault("XDG_STATE_HOME", ".local/state");
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#endif
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}
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void appendAdditionalDataDirectories(std::vector<std::string> &homes) {
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#ifdef _WIN32
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homes.push_back(GetAppDataCommon());
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#elif !defined(__APPLE__)
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appendExtraFolders("XDG_DATA_DIRS", "/usr/local/share/:/usr/share/", homes);
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#endif
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}
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void appendAdditionalConfigDirectories(std::vector<std::string> &homes) {
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#ifdef _WIN32
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homes.push_back(GetAppDataCommon());
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#elif !defined(__APPLE__)
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appendExtraFolders("XDG_CONFIG_DIRS", "/etc/xdg", homes);
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#endif
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}
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#if !defined(_WIN32) && !defined(__APPLE__)
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struct PlatformFolders::PlatformFoldersData {
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std::map<std::string, std::string> folders;
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};
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static void
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PlatformFoldersAddFromFile(const std::string &filename,
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std::map<std::string, std::string> &folders) {
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std::ifstream infile(filename.c_str());
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std::string line;
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while (std::getline(infile, line)) {
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if (line.length() == 0 || line.at(0) == '#' ||
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line.substr(0, 4) != "XDG_" || line.find("_DIR") == std::string::npos) {
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continue;
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}
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try {
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std::size_t splitPos = line.find('=');
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std::string key = line.substr(0, splitPos);
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std::size_t valueStart = line.find('"', splitPos);
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std::size_t valueEnd = line.find('"', valueStart + 1);
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std::string value =
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line.substr(valueStart + 1, valueEnd - valueStart - 1);
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folders[key] = value;
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} catch (std::exception &e) {
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std::cerr << "WARNING: Failed to process \"" << line << "\" from \""
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<< filename << "\". Error: " << e.what() << "\n";
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continue;
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}
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}
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}
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static void
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PlatformFoldersFillData(std::map<std::string, std::string> &folders) {
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folders["XDG_DOCUMENTS_DIR"] = "$HOME/Documents";
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folders["XDG_DESKTOP_DIR"] = "$HOME/Desktop";
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folders["XDG_DOWNLOAD_DIR"] = "$HOME/Downloads";
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folders["XDG_MUSIC_DIR"] = "$HOME/Music";
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folders["XDG_PICTURES_DIR"] = "$HOME/Pictures";
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folders["XDG_PUBLICSHARE_DIR"] = "$HOME/Public";
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folders["XDG_TEMPLATES_DIR"] = "$HOME/.Templates";
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folders["XDG_VIDEOS_DIR"] = "$HOME/Videos";
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PlatformFoldersAddFromFile(getConfigHome() + "/user-dirs.dirs", folders);
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for (std::map<std::string, std::string>::iterator itr = folders.begin();
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itr != folders.end(); ++itr) {
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std::string &value = itr->second;
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if (value.compare(0, 5, "$HOME") == 0) {
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value = sago::internal::getHome() + value.substr(5, std::string::npos);
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}
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}
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}
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#endif
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PlatformFolders::PlatformFolders() {
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#if !defined(_WIN32) && !defined(__APPLE__)
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this->data = new PlatformFolders::PlatformFoldersData();
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try {
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PlatformFoldersFillData(data->folders);
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} catch (...) {
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delete this->data;
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throw;
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}
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#endif
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}
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PlatformFolders::~PlatformFolders() {
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#if !defined(_WIN32) && !defined(__APPLE__)
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delete this->data;
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#endif
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}
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std::string PlatformFolders::getDocumentsFolder() const {
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#ifdef _WIN32
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return GetKnownWindowsFolder(FOLDERID_Documents,
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"Failed to find My Documents folder");
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Documents";
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#else
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return data->folders["XDG_DOCUMENTS_DIR"];
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#endif
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}
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std::string PlatformFolders::getDesktopFolder() const {
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#ifdef _WIN32
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return GetKnownWindowsFolder(FOLDERID_Desktop,
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"Failed to find Desktop folder");
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Desktop";
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#else
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return data->folders["XDG_DESKTOP_DIR"];
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#endif
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}
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std::string PlatformFolders::getPicturesFolder() const {
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#ifdef _WIN32
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return GetKnownWindowsFolder(FOLDERID_Pictures,
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"Failed to find My Pictures folder");
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Pictures";
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#else
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return data->folders["XDG_PICTURES_DIR"];
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#endif
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}
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std::string PlatformFolders::getPublicFolder() const {
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#ifdef _WIN32
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return GetKnownWindowsFolder(FOLDERID_Public,
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"Failed to find the Public folder");
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Public";
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#else
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return data->folders["XDG_PUBLICSHARE_DIR"];
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#endif
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}
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std::string PlatformFolders::getDownloadFolder1() const {
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#ifdef _WIN32
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return GetKnownWindowsFolder(FOLDERID_Downloads,
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"Failed to find My Downloads folder");
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Downloads";
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#else
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return data->folders["XDG_DOWNLOAD_DIR"];
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#endif
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}
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std::string PlatformFolders::getMusicFolder() const {
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#ifdef _WIN32
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return GetKnownWindowsFolder(FOLDERID_Music,
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"Failed to find My Music folder");
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Music";
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#else
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return data->folders["XDG_MUSIC_DIR"];
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#endif
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}
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std::string PlatformFolders::getVideoFolder() const {
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#ifdef _WIN32
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return GetKnownWindowsFolder(FOLDERID_Videos,
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"Failed to find My Video folder");
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Movies";
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#else
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return data->folders["XDG_VIDEOS_DIR"];
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#endif
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}
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std::string PlatformFolders::getSaveGamesFolder1() const {
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#ifdef _WIN32
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// A dedicated Save Games folder was not introduced until Vista. For XP and
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// older save games are most often saved in a normal folder named "My Games".
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// Data that should not be user accessible should be placed under
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// GetDataHome() instead
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return GetKnownWindowsFolder(FOLDERID_Documents,
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"Failed to find My Documents folder") +
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"\\My Games";
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#elif defined(__APPLE__)
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return sago::internal::getHome() + "/Library/Application Support";
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#else
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return getDataHome();
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#endif
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}
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std::string getDesktopFolder() { return PlatformFolders().getDesktopFolder(); }
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std::string getDocumentsFolder() {
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return PlatformFolders().getDocumentsFolder();
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}
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std::string getDownloadFolder() {
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return PlatformFolders().getDownloadFolder1();
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}
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std::string getDownloadFolder1() { return getDownloadFolder(); }
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std::string getPicturesFolder() {
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return PlatformFolders().getPicturesFolder();
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}
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std::string getPublicFolder() { return PlatformFolders().getPublicFolder(); }
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std::string getMusicFolder() { return PlatformFolders().getMusicFolder(); }
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std::string getVideoFolder() { return PlatformFolders().getVideoFolder(); }
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std::string getSaveGamesFolder1() {
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return PlatformFolders().getSaveGamesFolder1();
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}
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std::string getSaveGamesFolder2() {
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#ifdef _WIN32
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return GetKnownWindowsFolder(FOLDERID_SavedGames,
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"Failed to find Saved Games folder");
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#else
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return PlatformFolders().getSaveGamesFolder1();
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#endif
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}
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} // namespace sago
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#endif // defined(PROJECT_ENABLE_SAGO_PLATFORM_FOLDERS)
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